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Skill

AI Image Prompts · 绘画提示词库

github · 1.0.4 · Downloads 1.1K · Heat 90.0

Source & License

Author: YouMind-OpenLab
License: MIT License (original)
Copyright notice: Copyright (c) 2026 YouMind-OpenLab

This site lists project metadata and a short summary only. We do not republish the author’s original content — follow the source link above for the full text. Verify the LICENSE and NOTICE in the original repository before commercial use.

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MIT License

Copyright (c) 2026 YouMind-OpenLab

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

LICENSE · 2026-09-26 23:14:14

Introduction

Recommend curated prompts from a 10,000+ real-world image generation prompt library. Works with ANY AI image model — Nano Banana Pro, Nano Banana 2, Seedream 5.0, GPT Image 1.5, Midjourney, DALL-E 3, Flux, Stable Diffusion, and more. Use this skill when users want to: - Find proven image generation prompts (any model) - Get prompt inspiration for portraits, products, social media, posters, etc. - Create illustrations for articles, videos, podcasts, or marketing content - Browse categorized prompt templates with sample images - Translate and understand prompt techniques

Resource Information

Author:YouMind-OpenLab
Category:Multimedia
Language:en
Version:1.0.4
Auth: No auth
License:MIT
Pricing: Marked free
Publisher:YouMind

License information is collected from official sources and may be outdated or missing. Refer to the LICENSE file in the original repository before commercial use.

Tags
绘画提示词文生图营销素材

Installation

npx skills i YouMind-OpenLab/ai-image-prompts-skill

Features

  • 按用途分成 11 类,不是随机堆砌
  • 全文已入库,站内直接检索、可复制
  • 语义检索(描述需求即可)
  • 内容改写模式(贴正文生成定制提示词)
  • 数据每日同步两次
  • MIT 许可,无需 API Key
Use cases
找某类图片的现成提示词给文章/视频/播客配插画做海报 / 封面 / 社媒图翻译并理解提示词写法

Prompt Library · 22.8K

Source: community prompt library (MIT, synced daily)

15141 distinct prompts across 11 use cases; one prompt may serve several, so category counts add up to more than the deduplicated total.

725 matches

Hard Surface Modeling Retro Cassette Realism

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A prompt for generating an extreme closeup, hard surface modeling final render. The style is retro cassette realism, applied to a futuristic device, emphasizing incredible detail, sharp focus, glass details, and surface imperfections.

Show full prompt
Extreme closeup, hard surface modelling final render. In the style of retro cassette realism. A futuristic device, not a cassette tape. Incredible detail. Stunning design. Sharp focus and shallow depth of field. Glass details. Surface imperfections. 32k uhd

Stylized Miniature Diorama of Forest Waterfall Village

game-asset

A detailed prompt for generating a premium stylized miniature diorama of a peaceful village built along a forest waterfall. The prompt specifies the scene elements (shrines, houses, villagers), the style (floating diorama, resin effects, handcrafted scale), and the camera angle (isometric, high angle, 4:3 aspect ratio).

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SCENE: A peaceful village built along the edge of a tall forest waterfall with small shrines, wooden houses, rope bridges, and viewing platforms carved into the cliff. Tiny villagers carry baskets along stone paths while birds fly through the mist and moss grows on the rocks.  

STYLE: Create a premium stylized miniature diorama whose terrain base blends naturally with the environment so cliffs, forest floor, and flowing water form a continuous sculpted model. The entire diorama including the terrain base should float freely in mid-air without resting on any table or platform. Surround the diorama with a blank single-color environment that contrasts with the scene so the miniature stands out clearly. Use stylized resin waterfall effects, compact architecture, warm lantern glow, and dense foliage clusters. Include miniature villagers, birds, baskets, shrubs, and path props to reinforce handcrafted collectible scale. Lock the render to a 4:3 aspect ratio.  

CAMERA: Use an isometric camera angle positioned high enough to clearly view the terrain layers and structures. Frame the entire floating diorama so the full base and environment are visible from top to bottom and side to side with comfortable margins.

Ultra-Realistic 3D Cinematic Portrait with Tom and Jerry

game-asset

A structured prompt designed to generate an ultra-realistic 3D cinematic full-body portrait of a smiling young boy posing with Tom and Jerry, emphasizing realistic fur textures for the animals while maintaining their original facial consistency, set against a soft blue studio background.

Show full prompt
{
  "prompt": "Ultra-realistic 3D cinematic full body portrait of a smiling young boy with Tom and Jerry. Boy wearing light grey sweater, blue jeans, white sneakers, relaxed crossed-leg pose. One arm around Tom. Tom standing upright with one hand on waist, other arm around the boy. Jerry sitting on Tom’s shoulder smiling. Tom and Jerry have realistic detailed fur but their faces remain consistent and unchanged. Age-appropriate boy height. Soft blue studio background, dramatic soft lighting, sharp focus, photorealistic quality. No cartoon look, no blur, no distortion.",
  "style": "ultra-realistic 3D cinematic",
  "camera": "full body portrait, sharp focus",
  "lighting": "dramatic soft studio lighting",
  "background": "soft blue studio background",
  "quality": "photorealistic",
  "constraints": [
    "Keep Tom and Jerry faces consistent and unchanged",
    "Age-appropriate boy height",
    "No cartoon look",
    "No blur",
    "No distortion"
  ]
}

Anatomy Correction Prompt for Nano Banana 2

game-asset

A simple negative prompt designed to stabilize human anatomy generation in Nano Banana 2, especially when dealing with complex poses like leaning, railing interaction, and full-body shots.

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single person, correct anatomy, two legs, two arms

High-Resolution 2.5D Illustration Prompt for Winged Space Battleship

game-asset

A detailed English prompt for generating a high-definition, 2.5D rendered illustration of a massive, futuristic space battleship with delta wings, flying in near-Earth orbit. The prompt specifies the ship's design, composition, armaments, and lighting details.

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High-definition, high-resolution 2.5D rendered illustration. An image showing a 300-meter-long super-large space battleship flying in near earth orbit space. The camera is looking at the spacecraft diagonally from the side. The space battleship is a spaceplane type with delta wings and tail, and is composed of futuristic organic curves that look like something out of a science fiction movie. Above the space battleship are the battleship's main rotating gun turret on the central axis, bridge, phased array radar, and anti-aircraft missile launchers. The nose of the spacecraft has a radome and is equipped with a leading tail wing. The fuselage is of the scramjet type, with all engines located at the rear of the fuselage. The lower half of the fuselage is painted red like a large naval vessel. Red flashing lights glow on the tips of the space battleship's wings, on top of the bridge, and on the bottom of the hull.

Giant Woman City Walk Video Prompt

game-asset

A prompt for generating an ultra-realistic, cinematic video of a giant young woman walking through a modern city, towering over skyscrapers, emphasizing dramatic scale contrast, low-angle perspective, and dynamic lighting.

Show full prompt
A giant young woman walking through a modern city street, towering over skyscrapers, her footsteps cracking the asphalt beneath her boots. She wears a brown leather jacket over a beige turtleneck sweater, a fitted brown skirt, ankle socks, and lace-up brown boots. Her long wavy hair flows naturally as she walks confidently. Below her, tiny cars and yellow taxis swerve around broken pavement, pedestrians scatter in shock at a crosswalk. Dust and debris rise dramatically around her feet. Cinematic perspective from low angle, dramatic scale contrast, ultra-realistic details, dynamic lighting, shallow depth of field, 8K resolution, highly detailed city environment, action scene, photorealistic, epic atmosphere.

3D Cartoon Avatar Character Grid Prompt (Pixar Style)

game-asset

A prompt for generating a 3x3 grid of the same male 3D cartoon avatar character, rendered in Pixar style, showing nine different emotions and expressions, with colorful gradient backgrounds.

Show full prompt
3D cartoon avatar character showing different emotions arranged in a 3x3 grid, same male character with brown hair, Pixar-style animation, each square showing a different expression (happy, shocked, angry, caring with a puppy, confident, thumbs up, sad, thinking, professional), colorful gradient backgrounds for each panel, soft studio lighting, smooth 3D rendering, expressive eyes and facial expressions, modern emoji-style character design, clean composition, ultra-detailed, vibrant colors, 8K.

Lego Explorer Chased by Polar Bear (Video Prompt)

game-asset

A prompt for generating a dynamic, action-packed video using Gemini Nano Banana Pro and Kling 3.0. It describes a Lego explorer minifigure driving a snowmobile, chased by a polar bear, emphasizing cinematic effects, motion, and the crisp texture of Lego plastic.

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lego explorer minifigure driving a mini snowmobile across icy terrain chased by a massive roaring polar bear, snow spraying dramatically behind, frozen mist in the air, intense cinematic backlight, dynamic tilted camera shot, blockbuster action style, exaggerated comic motion, crisp lego plastic texture, dramatic cold color grading

Dominance portrait generation prompt (Gemini - Thinking mode)

game-asset

An extremely detailed, structured prompt for Nano Banana (Gemini - Thinking mode) designed to create a 'dominance portrait' of an uploaded reference character seated on a divine throne. The prompt emphasizes strict likeness integrity, engineering the throne from the character's design language, and specific cinematic camera/lighting techniques (wide lens, partial obstruction, vertical divine beam).

Show full prompt
Create a dominance portrait of the uploaded reference character seated on a divine throne that feels engineered from their own world and design language.

The camera observes the ruler from a partially obstructed viewpoint, as if the viewer is looking through the monumental structure of the throne itself.

Likeness Integrity (HIGHEST PRIORITY)

Maintain exact:

• Head-to-body proportions

• Eye shape, spacing, stylization

• Surface materials

• Silhouette and structural design

Do not humanize.

Do not reinterpret anatomy.

Do not add unintended accessories.

Perspective exaggeration must come only from camera placement, not structural redesign.

Identity always wins.

Throne Adaptation System (UNIVERSAL LOGIC)

The throne must feel like a structural extension of the character’s design universe and must feel divine.

Rules:

Extract design language from the character:

Dominant material logic

Geometric language

Color

World energy

Translate, never copy.

Echo shapes subtly in silhouette

Reflect material family, not exact textures

Use tonal harmony, not color duplication

Patterns may appear in architecture, structure, or ornamentation but must remain subordinate to the character’s identity.

Camera & Perspective

• Camera positioned slightly below the throne platform but offset laterally

• 16–20mm wide cinematic lens

• The throne structure partially obstructs the frame

• Large architectural element of the throne occupies the foreground edge of the frame

• Character visible through the throne’s structural opening or between its elements

• Horizon slightly tilted 5–8 degrees

• The viewer feels as if witnessing the ruler from behind the architecture of power

Foreground elements must feel massive and close to the lens, framing the character like a monumental gateway.

Composition

• The character sits centered within the throne structure but partially framed by its geometry

• Throne architecture creates a natural visual tunnel toward the character

• Foreground throne elements remain slightly out of focus

• Character remains the focal authority within the frame

Lighting

• Singular vertical divine beam descending from above the throne

• Volumetric haze revealing light shafts

• Strong rim light outlining the character silhouette

• Controlled specular spikes along throne edges

• Foreground throne elements remain darker, creating contrast against the illuminated ruler

Depth & Focus

• Eyes in absolute clarity

• Character face and upper torso remain sharp

• Foreground throne structure slightly blurred from proximity to lens

• Background dissolves into atmospheric layers

The image must feel layered in depth:

foreground architecture → seated ruler → atmospheric background.

Background

• Vast negative space above the throne

• Atmospheric tension

• Light beam

Sherlock Holmes Ornate Cupboard Diorama Prompt

game-asset

A complex, structured prompt template for Nano Banana 2 to generate a hyper-realistic render of an ornate cupboard diorama. The diorama must contain three shelves, each depicting a scene from 'Adventures of Sherlock Holmes'. The prompt uses variable guides for materials, style, lighting, and camera angle, and provides strict directives on composition and structure (must be open-front, no doors).

Show full prompt
Variable Guide
1. OVERALL_DIORAMA_THEME = {argument name="diorama theme" default="Scenes from Adventures of Sherlock Holmes by Arthur Conan Doyle, in the order in which they are presented in the book"}
2. CUPBOARD_BASE_MATERIAL = 
3. CUPBOARD_LINING_MATERIAL = 
4. RACK_MATERIAL = 
5. ORNAMENTATION_STYLE = [e.g., Gothic carved wood, Art Deco brass, Elven interlaced vines]
6. ART_STYLE = Hyper-Realistic Render
7. TOP_SHELF_SCENE = {argument name="top shelf scene" default="[Describe specific actions of miniature figures defining the scene]"}
8. MIDDLE_SHELF_SCENE = [Describe specific actions of miniature figures defining the scene]
9. BOTTOM_SHELF_SCENE = [Describe specific actions of miniature figures defining the scene]
10. LIGHTING = 
11. CAMERA_ANGLE = A straight-on, front-facing view, captured from a moderately high angle looking distinctly downward.
12. ASPECT_RATIO = 3:4

Generation Directives
(Note: If any variable is left blank, intelligently infer the most appropriate detail based on the OVERALL_DIORAMA_THEME)

Directive 1: Framing & Composition (Highest Priority)
A direct, front-facing photograph captured from CAMERA_ANGLE. The composition must perfectly center the open display structure, looking down at a distinct angle into the shelves to clearly reveal the floor plates and top-down depth of the miniature objects within the dioramas, while ensuring the exterior side panels remain completely hidden. The entire free-standing structure must be completely visible with negative space around it against a simple background. The aspect ratio is 3:4.

Directive 2: The Main Structure (Strict Constraints)
Render the image in the style of ART_STYLE. The central object is a highly detailed, permanently open-front curio display structure. It must not possess doors, hinges, or door frames of any kind. The exterior is constructed from CUPBOARD_BASE_MATERIAL and detailed with ORNAMENTATION_STYLE. The interior back wall is lined with CUPBOARD_LINING_MATERIAL, and the individual shelves are made of RACK_MATERIAL.

Directive 3: The Miniature Dioramas & Figures
The structure houses a cohesive miniature world divided across three shelves, adhering to the OVERALL_DIORAMA_THEME. Crucially, each shelf must contain miniature figures engaged in a specific narrative action.
* Top Shelf: Miniature figures are depicted [TOP_SHELF_SCENE].
* Middle Shelf: Miniature figures are depicted [MIDDLE_SHELF_SCENE].
* Bottom Shelf: Miniature figures are depicted [BOTTOM_SHELF_SCENE].
Ensure the scale clearly reads as miniature dioramas housed within a furniture piece.

Directive 4: Atmosphere & Lighting
The scene is illuminated by LIGHTING. The lighting should cast appropriate micro-shadows within each shelf to emphasize the depth, the figures, and the miniature scale of the dioramas.

Lego Set Design Prompt Template

game-asset

A prompt template for generating a Lego set design (including the box and instructions) based on a specific subject (place, movie, image reference) and set type (adventure, architecture). The example shows it was made using Adobe Firefly with Nano Banana 2.

Show full prompt
Create a Lego set for {argument name="subject" default="[place, movie, image reference]"}, {argument name="set type" default="[type of set, adventure, architecture]"} set, include box and instructions

Ornate Box Diorama Prompt (Cyberpunk Pub)

game-asset

A highly detailed, structured prompt template (AUTO-THEME MASTER PROMPT) for generating an ultra-realistic miniature diorama inside an ornate box, specifically themed as a Cyberpunk pub. The prompt dictates architectural integration, material style, lighting, and extreme macro detail.

Show full prompt
Scene:
ORNATE BOX DIORAMA — AUTO-THEME MASTER PROMPT
========================
SMART VARIABLE GUIDE
THEME_LOCATION = {argument name="Theme Location" default="Cyberpunk pub"}
AUTO RULES:
• If THEME_LOCATION is filled → automatically infer:
PRIMARY_ACTIVITY
STAIR_TYPE
CEILING_DETAILS
THEME_MATERIAL_STYLE
PROP_LIST
THEME_LIGHT_SOURCE
BASE_MATERIAL_COLOR
THEME_PALETTE
FOCAL_SUBJECT
All inferred values must be logically consistent with THEME_LOCATION.
• If THEME_LOCATION is blank → first invent a visually rich miniature environment theme, assign it to THEME_LOCATION, then automatically infer all other variables from it.
• Always prioritize strong environmental storytelling, believable materials, and handcrafted miniature realism when inferring values.
========================
SUBJECT:
A two-level miniature THEME_LOCATION where the ornate open box itself forms the architecture, the base container acting as the full ground floor chamber with the box walls serving directly as the structural walls. The sides of the box must contain functional doors and windows, with the front-facing side featuring a wide open doorway and visible windows. No side of the box may be removed, cut away, or missing. The box height:width:length ratio is 1:4:7 (the width four times the height). The scene features PRIMARY_ACTIVITY actively interacting with the environment. The structure must be fully integrated into the box material itself — not a room inserted inside, not a display frame, not a cutaway model. The ground floor must be constructed from the same material as the box exterior.
ENVIRONMENT:
The base of the ornate box forms the ground floor surface and foundation. Its interior sides transform into the architectural walls containing carved doorways and window openings seamlessly cut into the box sides and aligned with exterior ornamentation. A mezzanine or upper level is built above with structural elements attached directly to the box walls and connected via STAIR_TYPE. The inside of the open lid functions as the vaulted ceiling decorated with CEILING_DETAILS.
DETAILS:
Intricately carved ornate box styled according to THEME_MATERIAL_STYLE. Exterior ornamentation must continue logically into interior architecture. Doors and windows must be precisely cut into the box sides following decorative carving patterns. Include believable miniature structural joins where beams meet the container walls. Include ultra-fine theme-specific props such as PROP_LIST. Include floating dust, micro-surface wear, tactile handcrafted realism, and environmental storytelling details.
STYLE:
Ultra-realistic cinematic miniature diorama photography, museum-grade handcrafted realism, extreme macro detail, physically believable materials, strong architectural integration of container and structure.
LIGHTING:
Primary lighting motivated by THEME_LIGHT_SOURCE combined with subtle environmental secondary lighting entering through box windows and openings. Volumetric dus
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Prompts are model-agnostic and work with Midjourney / DALL-E / Flux / Stable Diffusion.

Dependencies

- Node.js 18+
- 无需任何 API Key(数据全部公开)
- 提示词已完整同步到本地与数据库,站内检索不依赖第三方

Supported platforms

claude-codecursorcodexgemini-cliopenclaw

Changelog

Watching official sources
Content update 2026-10-21

内容有更新(细节请以官方文档为准)

Content update 2026-10-20

内容有更新(细节请以官方文档为准)

Content update 2026-10-19

官方源有内容更新(首次纳入监控)

Information boundary

Information on this page is collected from official documents for technical presentation only and does not imply our endorsement. Pricing, quotas and availability are subject to the latest official statements. We make no commitment regarding any action you take after leaving this site.

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What is a Skill

A Skill is a packaged single capability, such as text recognition, document summarization, or keyword extraction. Developers wrap the calling logic and prompts into a plugin-like unit, so users can load it without understanding the underlying model. StackPilot indexes a large number of skills that can be tried instantly or assembled into a plan.