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Skill

AI Image Prompts · 绘画提示词库

github · 1.0.4 · Downloads 1.1K · Heat 90.0

Source & License

Author: YouMind-OpenLab
License: MIT License (original)
Copyright notice: Copyright (c) 2026 YouMind-OpenLab

This site lists project metadata and a short summary only. We do not republish the author’s original content — follow the source link above for the full text. Verify the LICENSE and NOTICE in the original repository before commercial use.

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MIT License

Copyright (c) 2026 YouMind-OpenLab

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

LICENSE · 2026-09-26 23:14:14

Introduction

Recommend curated prompts from a 10,000+ real-world image generation prompt library. Works with ANY AI image model — Nano Banana Pro, Nano Banana 2, Seedream 5.0, GPT Image 1.5, Midjourney, DALL-E 3, Flux, Stable Diffusion, and more. Use this skill when users want to: - Find proven image generation prompts (any model) - Get prompt inspiration for portraits, products, social media, posters, etc. - Create illustrations for articles, videos, podcasts, or marketing content - Browse categorized prompt templates with sample images - Translate and understand prompt techniques

Resource Information

Author:YouMind-OpenLab
Category:Multimedia
Language:en
Version:1.0.4
Auth: No auth
License:MIT
Pricing: Marked free
Publisher:YouMind

License information is collected from official sources and may be outdated or missing. Refer to the LICENSE file in the original repository before commercial use.

Tags
绘画提示词文生图营销素材

Installation

npx skills i YouMind-OpenLab/ai-image-prompts-skill

Features

  • 按用途分成 11 类,不是随机堆砌
  • 全文已入库,站内直接检索、可复制
  • 语义检索(描述需求即可)
  • 内容改写模式(贴正文生成定制提示词)
  • 数据每日同步两次
  • MIT 许可,无需 API Key
Use cases
找某类图片的现成提示词给文章/视频/播客配插画做海报 / 封面 / 社媒图翻译并理解提示词写法

Prompt Library · 22.8K

Source: community prompt library (MIT, synced daily)

15141 distinct prompts across 11 use cases; one prompt may serve several, so category counts add up to more than the deduplicated total.

725 matches

One Piece Devil Fruit Image Generation Prompt Template

game-asset

A template prompt for Nano Banana Pro/2 that allows users to generate images of themselves having eaten a specific Devil Fruit from One Piece, such as the Mera Mera no Mi (Flame-Flame Fruit). Users simply replace the placeholder with the name of the desired Devil Fruit.

Show full prompt
It's okay to insert the name of your favorite character's Devil Fruit into the first <<DEVIL FRUIT NAME>> in the prompt from the source.
Example: <<{argument name="Devil Fruit Name" default="Mera Mera no Mi"}>>

One Piece Devil Fruit Transformation Template

game-asset

A complex, structured prompt template designed for Nano Banana Pro to transform a photo of a real person into a photorealistic One Piece Devil Fruit ability user. The prompt requires the user to input a Devil Fruit name and details how the AI should interpret and apply the ability (e.g., flames, ice, stretched limbs) in a dynamic, live-action style while strictly preserving the subject's face and background.

Show full prompt
{
  "version": "1.0",
  "description": "Transform a real person in a photo into a One Piece-style Devil Fruit ability user: dynamic pose, dramatic camera angle, ability-specific SFX, and a photorealistic manifestation of the specified Devil Fruit’s power.",
  "variables": {
    "DEVIL_FRUIT_NAME": {
      "type": "string",
      "value": "<<DEVIL FRUIT NAME>>",
      "description": "The canonical Devil Fruit name whose ability should be interpreted and applied to the subject (e.g., Gum-Gum Fruit, Flame-Flame Fruit, Ice-Ice Fruit, Sand-Sand Fruit, Rumble-Rumble Fruit, Flower-Flower Fruit, Dark-Dark Fruit, Paw-Paw Fruit, etc.)."
    }
  },
  "steps": [
    {
      "name": "DEVIL_FRUIT_ABILITY_EDIT",
      "goal": "Apply a dynamic One Piece-style pose, dramatic camera angle, ability-specific manga SFX, and a photorealistic manifestation of the specified Devil Fruit’s ability.",
      "instructions": "Use the uploaded photo as the base.\n\nKeep the person photorealistic (eyes, face, skin texture, hair, makeup). Do NOT convert the scene into manga. Do NOT replace the background.\n\n=====================================\nDEVIL FRUIT ABILITY TRANSFORMATION\n=====================================\nInsert your Devil Fruit name here: {argument name="Devil Fruit Name" default="[DEVIL_FRUIT_NAME]"}\n\nInterpret the canon ability of [DEVIL_FRUIT_NAME] realistically and apply it to the body or surrounding environment. The effect must look like a live-action One Piece movie.\n\nExamples:\n- Gum-Gum Fruit: stretched limbs, elastic skin, tension folds, rubber reflection\n- Flame-Flame Fruit: realistic flames, heat distortion, warm illumination\n- Ice-Ice Fruit: frost buildup, ice crystals, cold vapor\n- Rumble-Rumble Fruit: lightning arcs, photoreal sparks\n- Sand-Sand Fruit: sand disintegration, sandstorm motion\n- Flower-Flower Fruit: photoreal arms blooming from surfaces\n- Paw-Paw Fruit: shockwave compression ripples\n- Dark-Dark Fruit: gravitational distortion, dark smoke tendrils\n\nRules:\n- The face must remain recognizable.\n- Effects must integrate into real lighting and shadows.\n- No cartoon filters — supernatural physics must look real.\n\n=====================================\nONE PIECE-STYLE POSE TRANSFORMATION\n=====================================\nRepose the body into a dramatic battle pose:\n- wide stance, strong dynamic gestures\n- stretched arm for Gum-Gum, open palm for shockwave, ignition stance for flame, elemental charge-up for logias, etc.\n- clothing should deform."

Enhancing Three-View Drawings and Generating Angles with Nano Banana

game-asset

The user describes a two-step process: first, using Nano Banana Pro to enhance a three-view drawing (specifically interpreting a mysterious neck decoration as a 'magic-infused stone'), and second, using Novel AI to generate images with various angles and expressions based on the enhanced design for training material.

Show full prompt
First, use the power of Nano Banana to enhance the three-view drawing. Nano Banana seems to have interpreted the mysterious decoration around the neck as a 'magic-infused stone.' Since that kind of decoration is acceptable, I decided to proceed with it (the decoration in this area varies depending on my mood, so I will fix it as a magic-infused stone from now on). Then, use Novel AI's features to generate images with various angles and expressions. Use these to prepare the minimum necessary learning materials.

X-Ray/Thermal Visualization Prompt for Mecha (VOTOMS Scopedog)

game-asset

A highly detailed prompt for Nano Banana Pro designed to generate a technical, high-contrast visualization of a mecha (Armored Trooper Scopedog from VOTOMS) using a hybrid X-ray and thermal heatmap aesthetic. It specifies orthographic projection, internal component details (reactor, hydraulics), and realistic battle-worn surface textures, emphasizing mechanical realism and technical manual style.

Show full prompt
subject: "Armored Trooper ATM-09-ST Scopedog, classic first-generation AT from Armored Trooper VOTOMS"
view: "tight frontal view, perfect orthographic projection, zero perspective distortion, strict symmetrical composition"
style: "high-contrast military-industrial scientific render, cold war-era weapons lab visualization"
background: "pure black void, absolute vacuum environment, no reflections, no floor, no shadows except self-emission"
aesthetic: "false-color thermal X-ray hybrid imaging with heavy mechanical wear"
transparency: 
  level: "semi-transparent heavy armor plating and rolled homogeneous steel composite"
  reveal: "extremely sharp and brutally detailed internal skeleton and systems"
internal_components:
  - "central torso-mounted turbo-custom plasma fusion reactor"
  - "exposed hydraulic muscle cylinders and heavy-duty linear actuators"
  - "high-pressure fluid lines pulsing with red-hot coolant"
  - "belt-fed 30mm gatling arm punch with visible ammo feed"
  - "rear skirt-mounted high-thrust rocket thrusters"
  - "dense array of infrared/optical sensors and lens turret"
  - "cockpit block with visible pilot seat and control sticks"
  - "knuckle joints with exposed wiring and coolant pipes"
heatmap_gradient:
  base: "deep cold blues and gunmetal grays (inactive armor zones)"
  mid: "dull green to burnt orange (hydraulic pressure zones)"
  high: "glowing yellow to molten red (reactor core, thruster bells, gatling barrel)"
  peak: "blinding white-hot hotspots on reactor shielding and over-pressurized joints"
lighting:
  primary: "harsh cyan-white plasma glow from reactor vents"
  sources:
    - "chest reactor glare bleeding through armor seams"
    - "red-hot hydraulic lines"
    - "amber warning strobes on lens turret"
    - "molten orange glow from thruster nozzles"
  secondary: "faint rim lighting on battle-scarred armor edges, subtle volumetric heat haze"
surface_details:
  - "authentic battle damage, bullet dents, scorch marks, chipped paint"
  - "visible weld lines, rivets, maintenance hatches"
  - "grimy industrial texture, oil stains, hydraulic fluid leaks"
quality_boosters:
  - "8K resolution, ultra-detailed mechanical realism"
  - "hyper-sharp engineering precision, Yamato 1/12 model kit level detail"
  - "military technical manual aesthetic, cold and unforgiving"
  - "photorealistic metal shading, micro-scratches visible"
negative_prompt: "cartoon, anime exaggeration, clean toy look, glowing eyes, pilot face visible, green android, Gundam parts, bit staves, permet effects, logo, text, watermark, extra limbs, perspective distortion, bright background, cute, deformed"
weight_guidance:
  "(masterpiece, ultra-detailed, absurdres, best quality):1.4"
  "(Armored Trooper Scopedog, perfect proportions, authentic VOTOMS design):1.6"
  "(military industrial X-ray thermal aesthetic, brutal mechanical realism):1.35"
  "(battle-worn h

Ultimate Weapon Mastery Cinematic Pose Prompt

game-asset

A complex JSON-structured prompt for Nano Banana Pro designed to automatically analyze an uploaded weapon's type (e.g., light blade, heavy blade, firearm) and generate a highly cinematic, heroic action pose. It incorporates dynamic foreshortening, low-angle hero shots, and contrast-heavy lighting to maximize lethality and aesthetic impact, ensuring the resulting image looks like a key visual from a movie or game.

Show full prompt
{
  "preset_name": "Ultimate_Weapon_Mastery",
  "mission": "MAXIMIZE_LETHALITY_AND_AESTHETICS",

  "source_integrity": {
    "_hint": "[PREMISE] Maintain the character's identity, but actively allow for dramatic changes like 'sharp gaze' or 'wind-blown hair' typical of combat situations.",
    "identity_lock": "strict_facial_features",
    "combat_mode_adaptations": {
      "expression": "intense_focus_or_fearless_smile",
      "hair_physics": "dynamic_flow_matching_action_speed",
      "clothing_damage": "optional_minor_wear_and_tear_for_realism"
    }
  },

  "weapon_analysis_engine": {
    "_hint": "[WEAPON ANALYSIS] Analyze the 'type', 'center of gravity', and 'method of killing' of the weapon provided to determine the optimal stance.",
    "analyze_weapon_class": true,
    "tactical_mapping_logic": {
      "class_blade_light": {
        "keywords": ["katana", "dagger", "saber"],
        "action_style": "high-speed_slash_or_iaijutsu_stance",
        "camera_effect": "motion_blur_on_blade"
      },
      "class_blade_heavy": {
        "keywords": ["greatsword", "axe", "hammer"],
        "action_style": "weighty_impact_pose_using_ground_drag_or_shoulder_rest",
        "camera_effect": "camera_shake_simulation"
      },
      "class_firearm_handgun": {
        "keywords": ["pistol", "revolver", "dual_wield"],
        "action_style": "close_quarters_combat_stance_(C.A.R._system)_or_dynamic_aim",
        "grip_discipline": "trigger_discipline_active"
      },
      "class_firearm_long": {
        "keywords": ["rifle", "sniper", "shotgun"],
        "action_style": "stable_aiming_with_cheek_weld_or_patrol_carry",
        "perspective": "looking_down_the_sights"
      },
      "class_polearm": {
        "keywords": ["spear", "halberd", "staff"],
        "action_style": "dynamic_thrust_with_extended_reach",
        "composition_note": "utilize_diagonal_lines_across_frame"
      }
    }
  },

  "heroic_pose_database": {
    "_hint": "[CHOREOGRAPHY GENERATION] Refer to 'key visual' level pose data from movies, games, and anime to eliminate amateurish results.",
    "retrieval_logic": {
      "source": "cinematic_combat_pose_db",
      "query_parameters": [
        "weapon_type",
        "character_physique",
        "desired_coolness_factor"
      ],
      "pose_correction": {
        "line_of_action": "strong_s_curve_or_c_curve_body_line",
        "silhouette_check": "ensure_weapon_is_clearly_visible_against_background"
      }
    },
    "dynamic_foreshortening": {
      "_hint": "[FALSE PERSPECTIVE] Exaggerate the size of weapons or limbs closer to the camera to enhance impact (perspective emphasis).",
      "apply_perspective_distortion": "moderate_to_high",
      "focus_point": "weapon_tip_or_muzzle"
    }
  },

  "cinematic_combat_composition": {
    "_hint": "[DIRECTION] Create the 'atmosphere of a battlefield', not just a standing figure.",
    "camera_work": {
      "angle": "dutch_angle_to_create_tension",
      "height": "low_angle_hero_shot",
      "lens_choice": "wide_angle_24mm_for_depth_exaggeration"
    },
    "visual_effects": {
      "lighting": "contrast_heavy_rim_lighting",
      "atmosphere": "sparks_dust_or_energy_aura_matching_weapon",
      "depth_cue": "blurred_foreground_elements_(debris/sparks)"
    }
  },

  "safety_a

Dynamic Wide-Angle Action Pose Prompt (Gatotsu Style)

game-asset

A highly detailed, structured prompt for generating a dynamic, anime-style illustration of a character in a specific action pose, emphasizing extreme perspective distortion (super wide-angle lens) and dramatic camera angles (Dutch angle). The prompt meticulously defines the scene, character appearance, outfit, pose, and the exaggerated perspective of the hands, aiming for a high-impact visual effect.

Show full prompt
Scene:
  type: "battle scene"
  camera_angle: "dramatic dutch angle, tilted composition"
  lens: 
    type: "super wide-angle lens"
    effects:
      - "extreme perspective"
      - "strong spatial compression between foreground, midground, background"

Character:
  identity:
    ethnicity: "Japanese"
    gender: "{argument name="gender" default="girl"}"
    hair: "{argument name="hairstyle" default="Brown medium length hair with cat ears"}"
  outfit:
    style: "windy, dressy, Idol costumes that resemble high school girl uniforms"
  pose:
    description: "bold, dynamic action pose"
    body_orientation: "leaning with momentum implied by the tilt"

Hands_and_Gesture:
  right_hand:
    gesture: "holding a Japanese sword"
    position: "held in front of her face, higher than her left hand, blade down and pointing towards you"
    gaze_alignment: "her eyes follow the pointing direction"

  left_hand:
    gesture: "open hand"
    fingers: "all five fingers widely spread"
    position: "The palms are facing forward as if aiming."
    palm_direction: "facing upward as if supporting it"
    perspective_role: "dominates the extreme foreground"

  perspective:
    dominance: "left hand is massively enlarged by wide-angle distortion"
    clarity: "both hands and face in sharp detail"
    depth_of_field: "full DOF, no background blur"

Lighting:
  type: "soft indoor lighting"
  mood: "gentle highlights, controlled shadows"
  background: "neutral, blurred environment"

Cinematic_Effects:
  atmosphere: "action tension + stylized anime dynamism"
  motion_sense: "perspective and Dutch angle add momentum"

Output:
  aspect_ratio: "16:9"
  style: "high-quality anime illustration"
  rendering: "clean lines, sharp details, accurate anatomy"

Persona-Style Status Screen Generation

game-asset

A prompt used to generate a status screen in the style of the Persona video game series, instructing the AI to randomly generate high values for the level and stats.

Show full prompt
A Persona-style status screen using nano banana pro. I instructed it to randomly generate the level and stats, but they tend to be high.

3D Polished Character Portrait (Pastel Anime Style)

game-asset

A Nano Banana Pro prompt for generating a highly polished 3D character portrait in a soft pastel, toy-like aesthetic, emphasizing smooth surfaces, gentle lighting, and an expressive, anime-inspired facial structure.

Show full prompt
Create a highly polished 3D character portrait in a soft pastel, toy-like style. Smooth surfaces, gentle lighting, and clean gradients. The avatar should have expressive eyes, stylized hair, soft shadows, and a friendly, anime-inspired facial structure. Rendered in high-quality CGI with subtle ambient glow.

Isometric 3D Tony Stark Workshop Cube

game-asset

A complex, highly detailed prompt for generating an isometric 3D cutaway cube miniature room depicting Tony Stark's underground workshop during the autonomous assembly of the Iron Man Mark 42 suit, emphasizing chibi/figurine style, dramatic lighting, and photorealistic materials.

Show full prompt
An isometric 3D cube-shaped miniature room (perfect shallow cutaway cube, everything 100% strictly contained inside the cube boundary, no protrusion).  

Room description: Tony Stark's underground workshop during the Iron Man Mark 42 suit autonomous assembly process. Dimly lit high-tech garage lab: brushed steel and matte black walls covered with holographic blueprints, arc reactor glow, scattered tools (DUM-E robotic arm holding a coffee mug, U robotic arm spraying fire extinguisher), multiple half-assembled red-gold Iron Man suits hanging on robotic arms, a central rotating platform where the Mark 42 suit pieces are flying and auto-assembling onto a dummy Tony, sparks flying, welding arms active, floor littered with micro thrusters, faceplates, repulsor parts, empty whiskey glasses, and a glowing circular arc reactor prototype on the workbench. Wall has a large "Stark Industries" logo and Jarvis interface screens showing suit diagnostics.

Character: chibi/figurine-style Tony Stark in black tank top, perfectly groomed goatee, matte PVC material, big head small body proportion, standing on the workbench with arms outstretched, confidently directing the autonomous suit pieces to assemble around the dummy, cocky satisfied smirk, one eyebrow raised, wearing welding goggles pushed up on forehead.

Lighting: dramatic cinematic workshop atmosphere (cold blue holographic glow from screens + intense white welding sparks + signature arc reactor ice-blue light + warm orange workshop lamps), realistic metallic reflections, colored caustics and god rays cutting through light smoke.

Camera: slightly elevated isometric three-quarter view, front edge of the cube perfectly centered and framed, shallow depth of field, foreground sharp, background softly blurred, photorealistic materials, ultra-high detail on every screw and reflection, clean museum-like composition, neutral dark backdrop, no text, no watermark, no elements outside the cube.

8K, masterpiece, best quality, Gemini 3 Pro Nano Banana Pro style

Pokémon Style Fusion Promo

game-asset

A prompt for generating a style-fused Pokémon image combining retro GameBoy pixel art, 3D models, and watercolor landscapes in a single frame.

Show full prompt
With Pokémon StyleFusion, it's easy to mix retro GameBoy pixel art, 3D Pokémon models, and watercolor landscapes. In this shot, pixel-{argument name="first pokemon" default="Charmander"}, 3D-{argument name="second pokemon" default="Bulbasaur"}, and a watercolor {argument name="third pokemon" default="Pikachu"} appear in one frame.

Collectible Art Toy Character Design Sheet

game-asset

A prompt for generating a design sheet for a collectible art toy character. It specifies the character's appearance (fluffy, cute, round face, yellow safety helmet, blue glasses), the required views (front, side, back), the style (super cute 3D, plushie figure), and technical details (pastel color scheme, clean beige background, soft studio lighting).

Show full prompt
A collectible art toy character design sheet, front, side, and back views, fluffy , cute, round face with [{argument name="head accessory" default="a yellow safety helmet"} on his head, {argument name="eye accessory" default="blue round glasses"}], super cute 3D style, soft and tactile like plushie figure, pastel color scheme ({argument name="color scheme" default="black, cream, light yellow"}), clean solid beige background, soft studio lighting, high detail

Image Analysis and Correction Tool Description

game-asset

This tweet describes a feature of Nano Banana Pro: a game or tool that automatically analyzes and corrects images, suggesting that the prompt itself is a meta-instruction for the AI's function rather than a visual generation prompt.

Show full prompt
A game that automatically analyzes and corrects images.
Prev 56 / 61 Next

Prompts are model-agnostic and work with Midjourney / DALL-E / Flux / Stable Diffusion.

Dependencies

- Node.js 18+
- 无需任何 API Key(数据全部公开)
- 提示词已完整同步到本地与数据库,站内检索不依赖第三方

Supported platforms

claude-codecursorcodexgemini-cliopenclaw

Changelog

Watching official sources
Content update 2026-10-22

内容有更新(细节请以官方文档为准)

Content update 2026-10-21

内容有更新(细节请以官方文档为准)

Content update 2026-10-20

内容有更新(细节请以官方文档为准)

Content update 2026-10-19

官方源有内容更新(首次纳入监控)

Information boundary

Information on this page is collected from official documents for technical presentation only and does not imply our endorsement. Pricing, quotas and availability are subject to the latest official statements. We make no commitment regarding any action you take after leaving this site.

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架构图一键生成

Marked paidAPI key required

使用 ContextWeave 生成或修改架构图、流程图、思维导图和复杂信息图。适用于需要从代码、文件或自然语言中提取结构与关系并实际产出 CW、SVG、HTML、可编辑 PPTX 或原生 VSDX 的请求;未特别说明时,PPTX 与 Visio 使用原生形状和连接器导出。不适用于统计图表、手绘插画或像素级排版。

自动化克隆数字人口播混剪视频

FreemiumAPI key required

抖音短视频双路径生产体系(单 Skill 版)。Path A[付费·高质量]:策略大脑→(可选:素材混剪/AI高光提取)→脚本优化→AI生图/素材准备→配音渲染(百炼/GPT-SoVITS/CosyVoice/VoxCPM2+剪映/Remotion/ffmpeg/数字人)。Path B[免费·动画风]:采集热点→脚本→edge-tts免费配音+HyperFrames开源渲染→MP4,零云费开箱快。触发词分层:①"抖音短视频/选题规划/合规闸门/运营策略" ②"口播脚本/AI生图/AI配音/视频渲染/Remotion渲染" ③"蹭热点/快速出片/免费做视频" ④"混剪/高光提取/素材粗剪/autoclip

What is a Skill

A Skill is a packaged single capability, such as text recognition, document summarization, or keyword extraction. Developers wrap the calling logic and prompts into a plugin-like unit, so users can load it without understanding the underlying model. StackPilot indexes a large number of skills that can be tried instantly or assembled into a plan.