Ai Image Prompts
产品介绍
从包含10,000+真实图像生成提示的精选库中推荐提示。兼容任何AI图像模型,包括Nano Banana Pro、Nano Banana 2、Seedream等。
资源信息
许可证信息摘自官方源,可能过时或缺失。商用前请以原仓库的 LICENSE 文件为准。
提示词库 · 2.3万
数据源:社区提示词库(MIT 许可,每日同步)共 15141 条提示词,按 11 个用途归类;同一条可归入多个用途,因此分类条数相加会大于去重后的总数。
命中 725 条
Villain Fairy Quote Generation
game-assetA prompt used with Google Gemini3 image generator (Nano Banana Pro) to create an image of a villain fairy performing the quote, 'you think because you say nothing You’re strong?'
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the Villain fairy performs the “you think because you say nothing You’re strong?”
Human VS. Yokai Haxtusyaku-sama in FPS Game Style
game-assetA prompt used with Nano Banana Pro via Google Gemini 3.1 to generate an image depicting a confrontation between a human and the Yokai Hachishaku-sama, rendered in the style of a First-Person Shooter (FPS) game.
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a human VS. Yokai Haxtusyaku-sama in the style of an FPS game
3D Render of Childlike Character in Puzzle Sweater
game-assetA detailed prompt for Google Nano Banana Pro to generate a high-detail, clean 3D render of a character with soft, childlike features (no adult features, no beard, fuller cheeks), wearing a puzzle-patterned sweater, emphasizing soft cinematic lighting and a rich blue gradient background.
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soft, round face fuller cheeks small chin slightly larger, expressive eyes (but still identity-consistent) no beard, no sharp jawline, no adult features Expression should be innocent, warm, and slightly playful, with a gentle smile and direct eye contact. Body proportions should be cute and childlike (small, slightly chubby body, slightly larger head). Pose: relaxed standing with hands behind the back, with a subtle natural tilt in head and shoulders to avoid stiffness. Hair should match the reference but appear soft, slightly voluminous, and naturally styled, not overly sharp or artificial. Skin should be soft and stylized, with subtle subsurface scattering (SSS) for a warm glow, matte finish (no plastic shine), and gentle natural blush on cheeks. The character wears a half sleeves cotton sweater with a puzzle pattern, where: colors are soft but lively and slightly vibrant not oversaturated and not washed out The fabric shows a realistic knit texture and soft folds Lighting should be soft and cinematic: key light from upper-left gentle fill light subtle rim light on hair Background should be a rich blue gradient, brighter behind the subject and darker toward the edges, with smooth depth (not flat). Output should be: 1:1 aspect ratio mid-length framing (head to waist) high-detail, clean 3D render film-quality finish (not toy-like, not overly realistic)
Ultra-Realistic Man in Angry Birds World
game-assetA prompt for Google Nano Banana to create an ultra-realistic, vertical Instagram image of a man with identical facial features to a reference, dramatically escaping an explosion within the Angry Birds world, detailing the action, environment, and cinematic lighting.
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Create a completely new ultra realistic Instagram vertical 4:5 image for Gemini 3 Pro Nano Banana of the same man with identical facial features inside the Angry Birds world during a dramatic escape moment. He jumps off a collapsing wooden platform as multiple TNT crates detonate behind him, red sparks and debris flying. Red is mid air flying beside him, Bomb is igniting, Chuck sprints ahead, Stella flutters above, and pigs are scattering everywhere in panic. Outfit: fitted white T-shirt, tactical brown cargo pants, and impact-ready white sneakers with red-yellow accents, all detailed and textured. Environment: broken glass, exploding stone blocks, rolling green hills blurred behind. Lighting: intense warm explosion glow from one side combined with cool sky light from the other, giving epic cinematic contrast. Feathers, dust, debris, and motion are ultra detailed. Shot on a dynamic slightly low 28 mm lens for powerful action depth, with sharp focus on the man and Red.
Full Armor Mecha Girl Figure Concept for Nano Banana Pro
game-assetA concept prompt for generating an image of a 1/7 scale figure of a Full Armor Mecha Girl, FAMG-002 Belthiera, generated using Nano Banana Pro.
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Full Armor Mecha Girl FAMG-002 Belthiera 1/7 scale figure
Breaking Bad Collectible Figurine Prompt with Reference Image
game-assetA prompt for Nano Banana 2 via Gemini to create a realistic 1/7 scale commercialized figurine of a person (from an attached image, likely a Breaking Bad character) in an artisan workshop setting. The prompt specifies details like the acrylic base, Zbrush modeling process on a screen, and BANDAI-style packaging.
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Create a 1/7 scale commercialized figurine of the person in the picture, in a realistic style, in a cozy artisan workshop environment. The figurine is placed on a wooden workbench. The figurine has a round transparent acrylic base, with no text on the base. The content on the computer screen is the Zbrush modeling process of this figurine. Next to it is a BANDAI-style toy packaging box printed with the original artwork. The packaging features two-dimensional flat illustrations.
Collectible Card in Zip Bag Macro Photography Prompt
game-assetA prompt for Nano Banana 2 designed to turn a profile screenshot into a realistic collectible card inside a transparent zip bag, using a macro lens perspective with shallow depth of field and dramatic directional lighting to emphasize texture and detail.
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A photorealistic hand holding a transparent zip bag containing a realistic collectible card. The card has exactly the same layout as shown in the attached screenshot. The header image at the top of the card is displayed as-is, without any transparency effects. Use true macro lens perspective (90mm–120mm macro lens look) with very shallow depth of field. Only a thin slice of the object should be in sharp focus while the rest fades into smooth blur (bokeh). The image should emphasize fine surface details, micro textures, reflections, scratches, fibers, or material structure. Lighting should be directional and dramatic, coming from one side to reveal texture and shape. Use deep shadows and controlled highlights so the object appears sculptural and cinematic.
Technical Blueprint of an AI GPU Cluster
game-assetA highly detailed prompt for Gemini Nano Banana Pro to generate a futuristic, cinematic image of a technical blueprint transforming into a photorealistic, self-assembling AI GPU cluster on a polished brass drafting table, emphasizing technical details, lighting, and composition.
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A detailed technical blueprint of a high-performance AI GPU cluster placed on a polished brass drafting table, with a photorealistic miniature AI server system self-assembling from it — multiple GPU accelerator units (sleek black and metallic modules with neon green accents) rising from the dimension lines, high-speed interconnect bridges threading through the tolerance annotations, and dense compute nodes forming from the grid layout. Stacks of GPU cards slide into server chassis above the parts list, each unit locking in with precision. NVLink-style connectors and high-bandwidth interconnects assemble seamlessly between GPUs, forming a powerful parallel compute network. Rack-mounted AI servers emerge vertically, with layered compute blades building upward in perfect alignment. A liquid cooling system forms from exploded-diagram callouts — transparent cooling pipes with glowing coolant flowing through them, cold plates attaching to GPUs, and radiators assembling with high-performance fans. Heat dissipation fins and airflow channels dynamically shape around the system. A tiny engineer in futuristic protective gear stands on a GPU module inspecting circuits with a holographic diagnostic interface, while another miniature technician connects high-speed data cables into a switch unit. Fiber optic lines glow faintly, representing active data transfer. Functional details illuminate — GPU core lights pulsing softly, status LEDs blinking in synchronized patterns, data streams visualized as glowing lines moving between nodes, and monitoring panels activating during assembly. Signature tools of the trade — precision screwdriver, thermal paste applicator, anti-static tools, fiber connectors, and a digital diagnostic tablet — rest across the blueprint’s title block, partially integrated into the scene. All elements grow organically from the blueprint like a 3D mechanical diorama — circuit traces rising from printed schematics, GPU modules emerging from drawn outlines, cables threading through pencil grid lines. Seamless transformation from 2D blueprint into a fully operational AI infrastructure. LIGHTING: Soft studio lighting combined with strong neon green and cool blue glows from GPUs and data pathways. Subtle reflections from the brass surface and volumetric light enhancing depth. CAMERA & LENS: Shot on a full-frame camera, 35mm lens. Slight low-angle perspective to emphasize scale and power. Cinematic depth of field with focus on central GPU cluster. COMPOSITION: Vertical 2:3 format. Central stacked GPU cluster rising upward with symmetrical balance. Clean negative space around edges with layered depth. STYLE & MOOD: Futuristic, cinematic, high-end AI infrastructure aesthetic inspired by NVIDIA design language. Powerful, clean, and cutting-edge. DETAILS: Ultra-detailed textures — matte black metal, glowing accents, micro circuitry, cooling liquid reflections, cable braiding, LED indicators. 8K resolution, HDR,
Weighted Prompt for 3D Pop-Up Comic Diorama
game-assetA complex, weighted prompt structure for Nano Banana, designed to generate a 3D pop-up diorama aesthetic based on comic books, featuring vinyl toys, translucent energy effects, and floating text, while negatively weighting against 2D and human realism.
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Render_Target =
( Open_Book_3D_Pop_Up_Diorama * 2.0 ) +
( Inferred_3D_Environment_[COMIC_SERIES] * 1.5 ) +
( 3D_Vinyl_Toy_[HEROES] + 3D_Vinyl_Toy_[VILLAINS] * 1.8 ) +
( Translucent_Plastic_Energy_FX * 1.5 ) +
( Floating_3D_Text_"{argument name="sfx text" default="SFX_TEXT"}" * 1.5 ) +
( Floating_Yellow_Title_Box_"{argument name="comic series" default="COMIC_SERIES"} | {argument name="year" default="YEAR"}" * 1.2 ) +
( Vintage_Flat_Comic_Book_On_Wooden_Desk * 1.0 ) -
( 2D_Flat_Characters / 2.0 ) -
( Human_Realism / 2.0 ) -
( Life_Size_Scale )
Hyper-Realistic 3D CGI Collectible Figurine Prompt for Nano Banana 2
game-assetA detailed prompt for Nano Banana 2 to convert an existing character concept into a hyper-realistic 3D CGI collectible figurine render, emphasizing physically-based rendering, material realism (fabric, metal, skin), anatomical correctness, and a clean studio aesthetic.
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Convert to hyper-realistic 3D CGI collectible figurine render. Physically-based rendering, octane render quality. Preserve the original character design, pose, and outfit exactly. Transform all surfaces into real-world materials: fabric with visible weave and drape, metal with wear, scratches and oxidation, synthetic matte skin. Pure white studio background, clean seamless white backdrop, soft diffused lighting with subtle rim light. No cel shading, no toon rendering. High-end statue/collectible photography aesthetic. Ultra detailed, 8K. Fix and reconstruct all hands and fingers with correct anatomy: natural finger count, proper joint articulation, realistic proportions, no fused or melted digits. Remove all 2D artifacts, compression glitches, and Midjourney inconsistencies. Ensure full anatomical coherence across the entire figure: symmetrical features, clean silhouette, no floating elements, no distorted limbs, no duplicated body parts. Hyper-detailed hair simulation: individual strand rendering, realistic hair clumping, natural flow and gravity, visible scalp at roots, micro flyaways, SSS translucency on hair tips. Every surface pushed to maximum realism: pore-level skin texture, fabric fiber micro-detail, specular highlights on every material, depth in shadows
3D Tiny Anime Girl 'Gugu' Sequence
game-assetA prompt for Google Gemini Nano Banana to generate a sequence of actions featuring an ultra-detailed 3D tiny anime-style girl named Gugu. The prompt specifies her appearance (chibi-style, oversized hoodie, soft features) and outlines a series of 10 frames/actions in a whimsical, cozy setting, emphasizing soft lighting and pastel tones.
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ultra-detailed 3D tiny anime-style girl named Gugu, short fluffy hair, soft round cheeks, big sparkling eyes, wearing a pastel-colored oversized hoodie with little animal ears, tiny socks, small ribbon around neck, chibi-style proportions with round head, small body, expressive arms and legs, adorable and highly expressive, capable of cute gestures and exaggerated reactions, cinematic shallow depth of field, 8K UHD, soft warm sunlight, cozy pastel tones, whimsical playroom / nursery background, sequence of actions: Frame 1: sitting cross-legged on fluffy pastel rug, holding small stuffed bunny, shy expression Frame 2: standing slightly, tilting head, tiny hand raised in gentle wave, playful expression Frame 3: clapping tiny hands excitedly, eyes sparkling, happy squeak Frame 4: leaning forward, reaching toward small floating butterfly, cheeks rosy, curious Frame 5: jumping slightly, tiny feet off ground, arms raised in delight Frame 6: (optional placeholder for continuity) Frame 7: tilting head with one hand on cheek, playful and curious expression Frame 8: rolling slightly on rug, legs kicking gently, giggling with sparkling tears of laughter Frame 9: sitting back up, looking up with hopeful puppy-like eyes, floating sparkles Frame 10: giving a tiny wink and finger heart gesture, full adorable charm
Cinematic 3D Toy Character Evolution Sequence
game-assetA highly structured prompt for generating a cinematic image showing the evolution of a 3D toy character across 6-8 stages in a single frame, emphasizing absolute likeness integrity, diagonal composition, progressive motion, and dramatic lighting to highlight the final, evolved form.
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A cinematic evolution sequence of the 3d toy character shown as multiple identical instances progressing from primitive to fully realized form across a single frame. 🔒 LIKENESS INTEGRITY (ABSOLUTE PRIORITY) All instances must preserve exactly: • proportions • eye shape, spacing, stylization • silhouette • material identity No redesign. No added features. No anatomy change. Only pose progression is allowed. 🧠 EVOLUTION STRUCTURE (MANDATORY) The character appears repeated in a left-to-right progression of 6–8 stages: • earliest stage: crouched, compressed, almost animalistic or inactive • mid stages: gradual spine lift, awareness, balance emerging • final stage: fully upright, confident forward motion Each stage must feel like a natural transformation, not separate poses. Motion must read as a continuous evolution. 🎥 CAMERA & PERSPECTIVE Low-angle cinematic shot, slightly below mid-body height of the final character Shot with a 28–35mm lens to create subtle perspective compression and depth Camera positioned closer to the final evolved character, making it dominant in frame The earliest forms recede into the background along a diagonal progression ⚖️ COMPOSITION (CRITICAL) Diagonal layout from back-left (primitive) → front-right (evolved) Foreground dominated by the final form, partially cropped for tension Earlier stages progressively smaller and more compressed into depth No centered symmetry 🎯 DEPTH OF FIELD (MANDATORY) Primary focal plane locked on the most evolved character Mid stages slightly softer Earliest stages fall into progressive blur No full-frame sharpness 💡 LIGHTING Strong directional light from the side or rear Rim light increases progressively across evolution stages Primitive forms sit more in shadow Final form is clearly defined with sculptural light separation 🌫 ATMOSPHERE Subtle haze or volumetric light to enhance depth layering Light falloff increases toward background Optional faint dust or particles to create dimensional space 🎨 COLOR CONTROL Primitive stages slightly desaturated and darker Color richness increases toward the final evolved form Controlled contrast, no oversaturation 🧱 SURFACE & MATERIAL Maintain exact original material identity Enhance micro-detail only on the focal character No texture reinterpretation 🔥 EMOTION Inevitable transformation From instinct → awareness → dominance The final character feels like the destination of a journey 🚫 NEGATIVE CONSTRAINTS No random poses No redesign No symmetry No flat lighting No full-body sharpness everywhere No equal importance across all stages Aspect Ratio: ar 16:9
提示词模型无关,可直接用于 Midjourney / DALL·E / Flux / Stable Diffusion 等任意文生图模型。
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本页信息摘自官方文档,仅作技术信息呈现,不代表本站的判断或推荐。价格、配额、可用性以官方最新说明为准。你离开本站后的任何行为(申请 Key、付费、部署、商用),本站不做任何承诺与担保。
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