Ai Image Prompts
产品介绍
从包含10,000+真实图像生成提示的精选库中推荐提示。兼容任何AI图像模型,包括Nano Banana Pro、Nano Banana 2、Seedream等。
资源信息
许可证信息摘自官方源,可能过时或缺失。商用前请以原仓库的 LICENSE 文件为准。
提示词库 · 2.3万
数据源:社区提示词库(MIT 许可,每日同步)共 15141 条提示词,按 11 个用途归类;同一条可归入多个用途,因此分类条数相加会大于去重后的总数。
命中 725 条
Final Fantasy Party vs. Kraken Image Generation
game-assetA prompt for Nano Banana Pro (Gemini 3 Pro Image) to generate an image based on the Final Fantasy theme, specifically depicting a party configuration of two Warriors, one White Mage, and one Black Mage battling the water chaos Kraken in a fantastical style.
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Final Fantasy
Party composition:
Warrior, Warrior, White Mage, Black Mage
VS
Water Chaos, {argument name="enemy name" default="Kraken"} in a fantastical style
Mecha Girl Figure Concept Prompt
game-assetA prompt for Nano Banana Pro to generate a concept image for a 1/7 scale figure of a 'KNIGHT MECHA GIRL' named Re: No.A Amaterasu, noting the shield connection to the shoulder.
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KNIGHT MECHA GIRL Re : No.A Amaterasu ⠀ 1/7 scale figure ⠀ The shield appears to be connected to the shoulder.
Futuristic Engineer with Holographic Exosuit
game-assetA prompt for Nano Banana Pro to generate a futuristic cinematic scene featuring a tech engineer holding an energy core device and projecting a life-size holographic armored exosuit, emphasizing detailed UI, sci-fi concept, and mixed lighting.
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Futuristic cinematic scene of a tech engineer sitting in a modern workspace, holding a glowing energy core device while projecting a life-size holographic armored exosuit beside him, detailed blue hologram UI with technical schematics, labels and data overlays floating around the suit, advanced AR interface, sci-fi technology concept, warm indoor lighting mixed with cool neon blue glow from hologram, ultra-detailed armor design, realistic reflections and lighting, depth of field, high-tech lab environment, cinematic composition, ultra-realistic, 8K.
4-Panel 3D Cartoon Character Composition
game-assetA prompt for Nano Banana Pro to create a clean 4-panel split composition featuring four different stylized 3D cartoon figures (clown villain, vigilante, tech hero, cosmic villain) rendered in a Pixar-style aesthetic with soft studio lighting and vibrant pastel backgrounds.
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A clean 4-panel split composition featuring four stylized 3D cartoon figures, each standing in their own section. Panel 1: A clown-inspired villain character with green slicked-back hair, white face paint, red suit, yellow vest, holding a cane, playful yet mischievous expression. Panel 2: A dark masked vigilante in a sleek black suit with a cape, minimalistic armor details, confident stance. Panel 3: A billionaire tech hero in a futuristic red and gold armored suit, glowing chest core, standing upright with arms slightly open. Panel 4: A purple-skinned cosmic villain in golden armor, muscular build, standing with dominance and a slight smirk. Style: highly detailed 3D toy-like characters, smooth plastic texture, Pixar-style rendering, soft studio lighting, vibrant pastel gradient backgrounds (each panel different color), ultra clean composition, sharp focus, cinematic lighting, minimal shadows. Layout: perfectly divided 4 equal vertical panels, each character centered in their panel, consistent framing and scale. Quality: ultra high resolution, 8k, Octane render, Unreal Engine style, professional product render look.
Cinematic Macro Toy Photography of a Sprinting Character
game-assetA highly detailed prompt for generating a cinematic macro toy-photography scene using Nano Banana 2, depicting a bean-sized character from an uploaded reference image sprinting explosively across character design pages, emphasizing exact likeness preservation and dynamic action effects.
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A cinematic macro toy-photography scene. A bean-sized version of the uploaded reference character is sprinting explosively captured at the peak stride moment of a high-speed sprint with visual effect. Character Pose: A dynamic, mid-sprint action pose with amazing visual effects captured from a three-quarter side profile. Torso: Leaning forward at a sharp angle to convey momentum. Arms: One arm is bent sharply at the elbow with the fist tucked near the chest; the other arm is extended backward, trailing behind the torso. Legs: In a full stride. The lead leg is bent forward with the knee high, while the trailing leg is fully extended back with the foot pointed. Head: Facing forward, aligned with the direction of the run. The character runs across the surface of several giant black-and-white character design pages fully covering the ground, featuring the same character. Likeness Preservation (CRITICAL): The identity of the character must remain exactly identical to the reference in both: • the miniature physical character • the character shown in the design sketches. The sketch pages must show the same character, including: • dynamic poses small sketches • head studies and shape explorations • proportion notes • accessory sketches • construction diagrams • small handwritten annotations. Maintain the exact: • head shape • eye shape and spacing • stylization • silhouette • materials and clothing design. If the character wears a balaclava, mask, helmet, or covered face, the sketches must not invent facial anatomy. No added nose. No added mouth. No visible skin where the reference does not show it. Do not humanize the character. Do not reinterpret anatomy. Subject & Action: The miniature character sprints explosively across the design pages, tearing through the sketch sheet as it runs. The character is captured at the peak stride moment of a full-speed sprint. Running pose details: • the body leans sharply forward as if accelerating • one leg is fully extended forward while the other drives powerfully backward • arms pump in opposite running motion • the torso twists slightly creating a dynamic curved spine line • the pose feels like a high-speed comic-book sprint. The character’s momentum rips through the paper, creating a jagged torn path behind it. A trail of torn paper curls and fragments with vfx follows behind the running character as if it burst out of its own design. Oversized design sheets surround the character, each page showing different stages of development of the same character. One small grey 3d print of the character is in the background as an exact copy of the uploaded image. Camera & Perspective: Captured from a medium camera distance above the desk, allowing a wider portion of the surrounding design pages to be visible. Shot with an 85mm macro lens, creating natural compression while keeping the environment readable. The camera sits slightly elevated and angled downward toward the running character. The character remains the focal point but occupies roughly one third of the frame, revealing more of the design sheets and workspace around it. The character remains slightly off-center within the spotlight. Depth of Field: Extremely shallow depth of field. The sprinting miniature character and the immediate section of the torn sketch page are razor sharp. Surrounding pages and distant elements fall into soft blur. Lighting (VERY DRAMATIC): A single narrow spotlight / flashlight beam hits the character. The beam comes from a side-front direction, creating a bright circular pool of light on the design page. Lighting characteristics: • extremely hard light • very high contrast • no ambient fill light • the surrounding elements fades into near-total darkness • sharp dramatic shadows stretch across the paper • edges of the light beam fall rapidly into black. The environment outside the spotlight should feel almost completely swallowed by darkness, as if the character has been suddenly caught under a stage light. Dust particles float through the beam. Environment & Surface Detail: Macro-level detail of the design pages: • ink texture • pencil strokes • paper fibers • subtle reflections on graphite lines. The torn paper edge reveals fibrous paper layers and curled fragments along the ripped path. Subtle Heat Burn Detail: Along parts of the torn path, the paper shows light scorching caused by extreme speed friction: • edges of some tears are slightly darkened and singed • faint burnt browning transitions into the white paper fibers • tiny ember-like glowing specks appear briefly along the freshest tear points • very subtle wisps of heat distortion or smoke rise from a few edges. The burn effect must remain minimal, believable, and physically grounded, enhancing realism without turning into flames or overpowering the scene. Color Grade: Desaturated sketch pages and environment. The character receives cool cinematic highlights from the spotlight. Moody macro photography atmosphere. Rendering Style: Photorealistic macro toy photography, emphasizing scale illusion between the tiny character and the giant design pages. Speed Energy VFX: A stylized high-speed energy trail follows behind the running character, emphasizing the explosive sprint. The trail consists of thin luminous motion streaks and glowing particles streaming backward from the character’s movement direction. Characteristics: • energy streaks originate from behind the character’s shoulders, arms, and legs • streaks extend diagonally backward, following the direction of motion • the lines are semi-transparent glowing blue light trails • small sparkling particles scatter along the trail • the effect should feel like comic-book speed energy, not smoke or fire • the VFX enhances motion but does not cover or obscure the character. The light streaks interact subtly with the environment: • faint glow reflecting on the torn paper edges • slight blue rim light on the character’s silhouette • a few glowing particles floating through the spotlight beam. The energy trail should feel fast, sharp, and directional, reinforcing the sense that the character is sprinting at extreme speed. ar 3:2
Looney Tunes Character Transformation
game-assetA prompt preview for transforming a photo into a stylized 2D cartoon illustration inspired by classic Looney Tunes animation, emphasizing oversized expressive eyes, bold outlines, and playful squash-and-stretch proportions. The full prompt is available elsewhere.
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Create a stylized 2D cartoon illustration inspired by classic Looney Tunes animation. Preserve exact facial likeness and clothing while adapting the character with oversized expressive eyes, bold outlines, and playful squash-and-stretch proportions. Aspect ratio: 4:5
Anthropomorphic Bulldog Barbecue Scene (Classic Cartoon Style)
game-assetA highly structured JSON prompt for Nano Banana 2 detailing the generation of a vibrant, cheerful classic cel animation still featuring two anthropomorphic bulldogs having an outdoor barbecue, specifying subject, style, composition, lighting, and color palette.
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{
"subject": {
"main": "Anthropomorphic bulldog characters",
"secondary": [
"Chef hats",
"Giant steak",
"Barbecue grill",
"Picnic table"
],
"position": "Mid-ground, right-of-center",
"count": 2
},
"style": {
"artStyle": "Classic cartoon animation",
"medium": "Hand-drawn cel animation",
"influences": [
"Hanna-Barbera",
"Golden Age animation",
"Tom and Jerry"
]
},
"composition": {
"layout": "Asymmetrical balance",
"depth": "Multi-layered",
"perspective": "Eye-level",
"framing": "Medium wide shot"
},
"camera": {
"shotType": "Medium shot",
"angle": "Eye-level",
"lens": "Standard lens",
"movement": "Static"
},
"lighting": {
"source": "Natural sunlight",
"quality": "Soft diffused",
"direction": "Front-lit",
"timeOfDay": "Midday",
"temperature": "Neutral"
},
"colors": {
"palette": "Vibrant and cheerful",
"saturation": "Highly saturated",
"contrast": "Balanced",
"dominantColors": [
"#4D8B3C",
"#8F624F",
"#CC2A2A",
"#F8F8F8",
"#E8D992"
]
},
"mood": {
"emotional": "Joyful",
"atmosphere": "Cheerful, festive, outdoorsy",
"energy": "Lively yet calm"
},
"technical": {
"quality": "High resolution",
"depthOfField": "Deep focus",
"exposure": "Perfectly exposed",
"noise": "Clean",
"postProcessing": [
"Cel shading",
"Clean line art"
]
},
"context": {
"setting": "Outdoor picnic/barbecue in a lush garden or forest edge",
"era": "Timeless, reminiscent of mid-20th century animation",
"weather": "Sunny"
},
"aiPromptOptimized": "A vibrant, cheerful, and highly saturated classic cel animation still, reminiscent of Hanna-Barbera or Golden Age animation. The scene depicts an anthropomorphic adult bulldog and a puppy, both joyfully wearing white chef hats, engaged in an outdoor barbecue. The larger bulldog, positioned right-of-center in the mid-ground, holds a cartoonishly large, prime red steak with a blue spatula, displaying a happy, expectant expression. He wears a prominent red spiked collar. The smaller puppy, mirroring the adult's enthusiasm, stands excitedly on a white and red checkered picnic tablecloth to the left, also sporting a red collar. The composition features an eye-level, medium wide shot with deep focus, showcasing multiple layers: a lush green forest forms the background, a reddish-brown path winds through it, and foreground elements include a golden mixing bowl and a black barbecue grill with sizzling food. Natural midday sunlight provides soft, even front-lighting, creating a perfectly exposed and clean image. The dominant colors are vibrant greens, warm browns, bright reds, and clean whites, contributing to a joyful and wholesome atmosphere. The overall energy is lively yet calm, capturing a moment of happy anticipation at a sunny outdoor gathering."
Cyberpunk Biomechanical Portrait
game-assetA prompt for Nano Banana Pro to create a hyperrealistic, anime-inspired cyberpunk portrait of a young woman with a split face design, featuring a partially exposed chrome skull and reflective liquid chrome fragments.
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Make a cyberpunk portrait of a young woman with a partially exposed chrome skull, split face design, one side realistic human skin and the other side metallic robotic skull, reflective liquid chrome fragments floating and slicing through the face, futuristic biomechanical aesthetic, glossy metal reflections, red background, dramatic lighting, ultra detailed skin and metal textures, sharp focus, surreal sci-fi concept art, high contrast, hyperrealistic, anime-inspired cyberpunk style, 3D render look, octane render, highly polished chrome, floating metallic shards around the head, cinematic composition, 8k
3D Diorama of Comic Book Covers and Toys
game-assetA complex, structured prompt instructing Nano Banana to visualize the DC Universe using a specific structural geometry: a 3D diorama featuring a vertical scenic backdrop (book cover), 3D toys of heroes and villains, and open book pages with comic panels, all rendered photorealistically.
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2x2 grid, do this for 4 titles in a famous comic universe: <spatial_map>
[ VERTICAL SCENIC BACKDROP (BOOK COVER) ]
| (Floating Label: [{argument name="issue title" default="ISSUE_TITLE"} | {argument name="year" default="YEAR"}])
| |
| [3D TOY: {argument name="hero" default="HERO"}] vs [3D TOY: {argument name="villain" default="VILLAIN"}] |
| \__ [3D PLASTIC FX] __/ |
| |
---+--------------------------------------------+---
/ [OPEN BOOK PAGES WITH COMIC PANELS] /
/ /
/ [ FLOATING 3D TEXT: [SFX_WORD]! ] /
/____________________________________________/
</spatial_map>
Instruction: Render a photorealistic 3D diorama matching this exact structural geometry.
Stylized 3D Collectible Figurine
game-assetA prompt for generating a cute, stylized 3D collectible figurine of a football star, sitting in a gaming chair with a small gaming setup, rendered in a Pixar-style with glossy finish and cinematic lighting.
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Cute stylized 3D collectible figurine inspired by a football star, with stylized hair and a sporty outfit, sitting casually on a tiny gaming chair holding a game controller. A small gaming setup with RGB keyboard, monitor, and headphones sits beside him. The scene is arranged on a wooden desk with warm ambient lighting, shallow depth of field, cozy gamer room background with blurred neon lights, Pixar-style 3D render, glossy collectible toy finish, cinematic lighting, ultra-detailed designer toy photography.
Macro Toy Photography: Beast Escaping Comic Panel
game-assetA highly specific macro toy-photography prompt for Nano Banana 2 (Gemini – Thinking Mode) to generate a scene where a miniature character (based on a reference image) sprints across a giant open comic book, emphasizing scale, shallow depth of field, and strict likeness preservation.
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A cinematic macro toy-photography scene. A bean-sized version of the uploaded reference character is sprinting dramatically across the surface of a giant open comic book featuring panels of the same character. Likeness Preservation (CRITICAL) The identity of the character must remain exactly the same as the reference in both: • the miniature physical character • the comic panels printed on the page Maintain the exact: • head shape • eye shape and spacing • stylization • silhouette • materials and clothing design If the character wears a balaclava, mask, helmet, or covered face, the comic panels must not invent facial anatomy. No added nose. No added mouth. No visible skin where the reference does not show it. The comic panels must depict the same exact design language of the character, only rendered as printed comic artwork. Do not humanize the character. Do not reinterpret anatomy. Subject & Action The miniature character runs across the page as if traversing its own story. Oversized comic panels surround the character, each showing dynamic action poses of the same character, rendered in bold comic-book style. Camera & Perspective Low-angle macro close-up shot, camera positioned almost at page level. Shot with a 90–100mm macro lens, giving the tiny character a heroic sense of scale. The character sits slightly off-center, leaning forward in motion. Depth of Field Extremely shallow depth of field. The running miniature character and the immediate section of the comic page are razor sharp. The surrounding panels and distant page edges fall into soft blur. Lighting Sharp cinematic directional light from the top left, casting dramatic shadows across the comic page and creating small glints on the glossy print surface. Environment & Surface Detail Macro-level detail of the printed comic page: ink texture paper fibers subtle gloss reflections Color Grade Rich saturated comic-book colors with warm cinematic highlights and soft ambient glow. Moody macro photography atmosphere. Rendering Style Photorealistic macro toy photography aesthetic, emphasizing scale illusion between the tiny character and the giant comic book world. ar 5:4
Ninjago Characters Remastered in UE5 Style
game-assetA prompt for Nano Banana Pro used to reimagine Ninjago characters and scenes in the modern, high-fidelity Unreal Engine 5 (UE5) animation style seen in the 'Dragons Rising' show.
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Ninjago characters and scenes remastered in UE5 animation style
提示词模型无关,可直接用于 Midjourney / DALL·E / Flux / Stable Diffusion 等任意文生图模型。
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