Ai Image Prompts
产品介绍
从包含10,000+真实图像生成提示的精选库中推荐提示。兼容任何AI图像模型,包括Nano Banana Pro、Nano Banana 2、Seedream等。
资源信息
许可证信息摘自官方源,可能过时或缺失。商用前请以原仓库的 LICENSE 文件为准。
提示词库 · 2.3万
数据源:社区提示词库(MIT 许可,每日同步)共 15141 条提示词,按 11 个用途归类;同一条可归入多个用途,因此分类条数相加会大于去重后的总数。
命中 725 条
Titan with Hokuto Hyakuretsu Ken Generation
game-assetA prompt requesting a depiction of the Final Fantasy summon Titan, positioned slightly smaller and further back in the frame, while emitting a 'Hokuto Hyakuretsu Ken' (Fist of the North Star Hundred Crack Fist) style radiation.
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Make {argument name="summon beast" default="Titan"} a little smaller
In the back of the screen
Make it emit {argument name="attack name" default="Hokuto Hyakuretsu Ken"} with radiation
Final Fantasy Bahamut VS Player Generation
game-assetA prompt requesting a fantastical depiction of the Final Fantasy summon Bahamut battling a player character.
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Final Fantasy
{argument name="summon name" default="Bahamut"} summon beast VS player in a fantastical style
Final Fantasy Titan Summon Generation
game-assetA prompt requesting a fantastical or imaginative depiction of the Final Fantasy summon Titan.
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Final Fantasy
{argument name="summon name" default="Titan"} summon beast in a fantastical style
Final Fantasy Ifrit Summon Generation
game-assetA prompt requesting a fantastical or imaginative depiction of the Final Fantasy summon Ifrit.
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Final Fantasy
{argument name="summon name" default="Ifrit"} summon beast in a fantastical style
Doraemon Movie Scene Generation
game-assetA prompt for generating an image based on the Doraemon movie 'Nobita's Great Adventure into the Underworld,' specifically featuring a confrontation with the character Demonic. The prompt uses the Japanese titles and names.
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Nobita's Great Adventure into the Underworld
VS {argument name="enemy character" default="Demonic"}
Crystal Spider Suit in Neo-Tokyo
game-assetA prompt for generating a dramatic, hyper-detailed image of a young woman in a reflective, transparent yellow and black crystal-clear spider suit. The scene is set on a rainy gargoyle overlooking a Neo-Tokyo cityscape, emphasizing intense atmosphere, dramatic shadows, volumetric fog, and neon yellow reflections.
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A young woman wearing a sleek, form-fitting yellow and black crystal-clear spider suit. The material is reflective and transparent, showing a black armored exoskeleton underneath. She is perched on a rainy gargoyle overlooking a Neo-Tokyo cityscape. Neon yellow lights reflect off the wet suit. Intense atmosphere, dramatic shadows, volumetric fog, hyper-detailed textures, masterpiece quality.
Cinematic Stylized Medieval Market Day
game-assetA detailed prompt for generating a cinematic, stylized fantasy medieval village scene during a market day, specifying architectural elements, warm golden morning sunlight, and an elevated aerial perspective for a high-end game environment quality.
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Scene: A stylized medieval fantasy village at morning featuring a Market Square Shopfront with timber awning frame and striped fabric canopy, a Village Inn with carved wooden balcony railings and dormer windows, a Timber-Framed Village Cottage built on a stone foundation base with exposed timber beams and plaster wall panels, a Noble Manor House with multiple steep shingled roofs and decorative roof finials, a Stone Watchtower with circular tower windows and crenellation detail, and an Arched Gatehouse with keystoned arch and portcullis gate. Artisan stalls are arranged in structured rows across the cobblestone square with clear walking lanes between them. Potters, weavers, and woodcarvers display goods beneath striped canopies while villagers gather in moderate evenly spaced clusters. Guards maintain presence near the gatehouse and market edges. The Reflective Water Body remains unobstructed and calm, with activity confined to dock platforms only. Dense pine forest clusters and rounded shrubs frame the vibrant yet orderly craft fair. Style: Cinematic stylized fantasy medieval village, warm golden morning sunlight, long soft shadows, clean blue sky illumination, subtle volumetric light rays, painterly materials, softened stone and wood textures, vibrant but controlled color grading, rounded stylized forms, balanced exposure, atmospheric clarity, cozy environmental realism, high-end game environment quality Camera: Elevated three-quarter aerial perspective overlooking the village center, slight downward angle, wide environmental framing, medium-wide lens feel, strong foreground-to-background depth layering, foreground elements anchoring lower frame, midground architecture forming primary focal mass, background forest creating depth wall, natural diagonal building arrangement, cobblestone paths acting as leading lines guiding toward central focal structure, balanced environmental composition, cinematic AAA game establishing shot
Retro-Futuristic Binocular Cinematic Close-up
game-assetA detailed prompt for generating a cinematic close-up of a weathered, retro-futuristic binocular device held by a scout in a dusty desert, emphasizing tactile details, film grain, and a 'Star Wars' or 'Dune' aesthetic.
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A cinematic close-up of a weathered retro-futuristic binocular device being held by a scout in a dusty desert environment. The device is painted a faded {argument name="device color" default="red and yellow"}, covered in sand and grime. Sunlight glints off the thick glass lens. In the background, a hazy, orange-tinted wasteland is visible through a shallow depth of field. 35mm film grain, moody lighting, "Star Wars" or "Dune" aesthetic. Focus on the tactile buttons, rubberized grips, and the worn-down industrial labels. 8k, photorealistic.
Whimsical Diorama of a Fortified Desert Caravanserai
game-assetA comprehensive miniature diorama prompt shell for generating a fortified desert caravanserai, detailing the scene, architecture, composition, and a stylized aesthetic resembling a collectible model sculpted from matte ceramic or resin.
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MASTER MINIATURE DIORAMA PROMPT SHELL — CONSOLIDATED VERSION SCENE: A fortified desert caravanserai featuring thick outer walls, a large central courtyard, multiple merchant lodging wings, camel stables, watchtowers, arched gateways, and clustered market storage rooms. If no scene description is provided, generate a visually interesting culturally recognizable environment or architectural location of your own choosing. Create a cohesive miniature settlement, district, or environment with multiple structures, pathways, and environmental storytelling elements arranged into a contained display composition suitable for a collectible diorama. When generating or inventing a scene, prioritize architectural and cultural diversity and intentionally vary the environment type, building styles, historical inspiration, regional influence, and settlement purpose so each generated miniature feels visually distinct and not a repetition of common village, temple, garden, or plaza layouts. Ensure the architecture organizes around a natural central hub so structures cluster with believable spatial gravity, forming a cohesive miniature settlement with denser core structures and supporting elements arranged outward. Arrange the layout as a compact, layered, interconnected district filling the platform naturally without empty gaps. Ensure the entire environment clearly reads as a small handcrafted tabletop collectible model, with miniature-scale architecture and compressed model-world proportions rather than life-sized buildings. STYLE: Frame the camera at a stable product-display distance so the entire collectible diorama remains clearly visible with comfortable margins, avoiding close cinematic crops or environmental perspective shots. Render as a premium stylized 3D collectible miniature diorama on a fully visible, centered self-contained display base, shown from a slightly elevated 3/4 tabletop angle against a clean neutral studio gradient background. Maintain collectible figurine scale and clean display presentation. All elements should appear sculpted from smooth matte ceramic, painted resin, or stylized polymer with rounded edges, simplified geometry, and slightly exaggerated toy-like proportions. Keep surfaces clean and intentionally stylized. Avoid fingerprints, rough handmade textures, workshop scenes, macro photography depth-of-field, or photoreal clay imperfections. Use soft professional studio product lighting: gentle global illumination, warm key light, soft ambient bounce, controlled shadows, and optional warm interior window glow. Render any water or translucent materials as poured clear resin with smooth transparency, subtle reflections, soft internal depth, and slightly thick stylized edges. Include small environmental details but keep everything cohesive, simplified, and sculptural. Prioritize clean stylized modeling over photorealistic texture detail. Over
Frozen Valley of Fallen Titans Concept Art
game-assetA detailed prompt for generating concept art of a vast, frozen valley containing the shattered remains of ancient stone giants, emphasizing monumental scale, winter lighting physics, and AAA cinematic game environment style.
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SCENE: A vast frozen valley contains the fallen remains of enormous ancient stone giants locked in a long-forgotten battle beneath pale winter daylight. Colossal shattered statues, broken weapons, and half-buried armored limbs stretch across the icy terrain while narrow frozen pathways and abandoned expedition markers show human scale. In the foreground, cracked ice ridges, snow-covered shields, and wind-swept banners frame the overlook. Low winter sunlight reflects off snow particles while distant glacier cliffs dissolve into cold atmospheric haze. STYLE: Production-ready AAA cinematic game environment concept art emphasizing monumental scale contrast, believable winter lighting physics, snow diffusion realism, and semi-painterly stone material clarity.
Cinematic Stylized Medieval Village Festival Scene
game-assetA highly detailed prompt for generating a cinematic, stylized fantasy medieval village scene during morning festival preparations, specifying architectural elements, character actions, lighting conditions (warm golden sunlight), and camera angle (elevated three-quarter aerial perspective).
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Scene: A stylized medieval fantasy village at morning featuring a Village Inn with carved wooden balcony railings and dormer windows, a Timber-Framed Village Cottage built on a stone foundation base with exposed timber beams and plaster wall panels, a Market Square Shopfront with timber awning frame and striped fabric canopy, a Guard Barracks with buttress supports and arrow slit windows, a Stone Watchtower with circular tower windows and crenellation detail, and a Noble Manor House with multiple steep shingled roofs and decorative roof finials. The cobblestone square is arranged for festival preparation with evenly spaced wooden stage scaffolding near the center, Decorative Wooden Railing balconies draped with fabric banners, and Wooden Sign Bracket Beams supporting garlands. Cloaked villagers work in small coordinated groups with clear walking gaps between them, carpenters assemble structures near the Village Inn, merchants adjust striped canopies, and guards stand near the Arched Gatehouse with keystoned arch and portcullis gate. The Reflective Water Body remains unobstructed, with activity limited to the Wooden Dock Platform and shoreline only. Dense pine forest clusters and broadleaf village trees frame the scene, rounded shrubs edge the cobblestone paths, lantern posts and wooden benches define gathering areas. Style: Cinematic stylized fantasy medieval village, warm golden morning sunlight, long soft shadows, clean blue sky illumination, subtle volumetric light rays, painterly materials, softened stone and wood textures, vibrant but controlled color grading, rounded stylized forms, balanced exposure, atmospheric clarity, cozy environmental realism, high-end game environment quality Camera: Elevated three-quarter aerial perspective overlooking the village center, slight downward angle, wide environmental framing, medium-wide lens feel, strong foreground-to-background depth layering, foreground elements anchoring lower frame, midground architecture forming primary focal mass, background forest creating depth wall, natural diagonal building arrangement, cobblestone paths acting as leading lines guiding toward central focal structure, balanced environmental composition, cinematic AAA game establishing shot
Reimagine Photo in Minecraft Cave
game-assetA prompt for transforming an uploaded photo of a person into a digital illustration where they are standing inside a glowing Minecraft cave with a cubical bat hanging above their hand.
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Reimagine me inside a glowing Minecraft cave, standing with one arm raised while a cubical bat hangs upside down above my hand
提示词模型无关,可直接用于 Midjourney / DALL·E / Flux / Stable Diffusion 等任意文生图模型。
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本页信息摘自官方文档,仅作技术信息呈现,不代表本站的判断或推荐。价格、配额、可用性以官方最新说明为准。你离开本站后的任何行为(申请 Key、付费、部署、商用),本站不做任何承诺与担保。
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技能(Skill)是封装好的单项能力,比如文字识别、文档摘要、关键词提取。开发者把调用逻辑和提示词打包,使用者像用插件一样加载即可,无需了解底层模型。启枢技能 收录大量技能,可直接试跑或编入方案。