Ai Image Prompts
产品介绍
从包含10,000+真实图像生成提示的精选库中推荐提示。兼容任何AI图像模型,包括Nano Banana Pro、Nano Banana 2、Seedream等。
资源信息
许可证信息摘自官方源,可能过时或缺失。商用前请以原仓库的 LICENSE 文件为准。
提示词库 · 2.3万
数据源:社区提示词库(MIT 许可,每日同步)共 15141 条提示词,按 11 个用途归类;同一条可归入多个用途,因此分类条数相加会大于去重后的总数。
命中 725 条
Collection of Low-Poly Origami Animals
game-assetA set of four prompts for generating ultra-clean 3D renders of low-poly origami animals (duck, panda, tiger cub, and a collection of animals) made from textured cardboard, emphasizing geometric design, studio lighting, and a dark navy background.
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A minimalist low-poly origami duck sculpture made of folded cardboard, geometric faceted design, warm brown paper texture, sharp angular edges, large round glossy eye, small orange beak, studio lighting, soft shadow beneath, centered composition, dark navy blue gradient background, ultra-clean 3D render, high detail, cinematic lighting, depth of field, 4K resolution. ⸻ Prompt: A collection of low-poly origami animals arranged in a studio portrait — panda, dog, deer, bear — made of textured cardboard paper, geometric faceted shapes, minimalist design, neutral earthy tones (brown, beige, black, cream), large circular eyes, symmetrical front-facing composition, soft studio lighting, subtle shadows, dark blue gradient background, ultra-detailed 3D render, sharp focus, clean aesthetic, 4K. ⸻ Prompt: Centered low-poly origami panda sitting upright, faceted geometric cardboard sculpture, cream and brown paper textures, minimalistic angular design, small round black eyes, soft diffused studio lighting, realistic paper grain detail, subtle ground shadow, dark navy gradient background, ultra-clean 3D render, cinematic composition, 4K resolution. ⸻ Prompt: Cute low-poly origami tiger cub sitting forward-facing, geometric faceted cardboard sculpture, warm orange and beige paper texture, stylized black stripe details, big round expressive eyes, symmetrical centered composition, studio lighting with soft shadows, dark blue gradient background, ultra-detailed 3D render, sharp focus, high realism paper texture, 4K cinematic render.
Batgirl Bodysuit Portrait with Likeness Preservation Prompt
game-assetA highly specific, JSON-formatted prompt for generating a photorealistic portrait of a woman in a Batgirl-inspired bodysuit, emphasizing the preservation of the reference image's exact facial structure, body proportions, and skin texture, while detailing the outfit and environment.
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{
"subject": {
"desc": "Use the exact character from the provided reference image, preserving her unique facial structure, skin tone, hairstyle, eye color, proportions, and overall likeness. Tiny Batgirl-style mask covering eyes.",
"apparel": {
"item": "Batgirl inspired bodysuit",
"style": "Halter-neck sleeveless, high-cut legs",
"color": "Black base with glossy purple accents, yellow trim on legs, large yellow bat emblem on chest",
"details": "Tight stretch fabric emphasizing curves, black/purple stockings"
},
"anatomy": {
"body_type": "Match the exact body proportions of the reference character without alteration",
"bust": "Maintain the original size, volume, projection, and natural containment from the reference image",
"hips": "Preserve the original hip width, thigh thickness, and waist ratio exactly as in the reference",
"skin": "Replicate the natural skin texture, tone variation, and surface detail from the reference image"
}
},
"pose": {
"posture": "Standing upright, weight shifted to right hip (viewer's left) for pelvic tilt, torso slightly angled toward camera",
"limbs": {
"right_arm": "Extended down, hand resting on granite countertop",
"left_arm": "Hanging naturally by side, partially obscured by hip",
"head": "Slight tilt, facing forward"
},
"gaze": "Direct eye contact, soft neutral confident sultry expression"
},
"environment": {
"location": "Indoor bathroom",
"elements": [
"Speckled green/black granite countertop (left foreground)",
"Wooden door with tall frosted glass panel",
]
},
"camera": {
"shot": "Medium (thighs up), vertical 3:4",
"angle": "Eye-level slightly frontal",
"lens": "50-85mm portrait",
"dof": "Moderate depth of field, subject sharply in focus, background slightly softened but still distinct",
"framing": "Centered subject"
},
"lighting": "Soft diffuse indoor artificial lighting, overhead/slightly frontal, even illumination, soft shadows under natural contours, realistic highlights on fabric sheen and skin texture",
"mood": "Confident calm sultry, casual intimate domestic atmosphere",
"style": "Photorealistic smartphone photography, high-fidelity detailed fabric and skin textures, natural color grading, realistic physical proportions matching reference",
"colors": "Black suit with vibrant yellow/purple accents dominant, green/black granite, warm wood tones, neutral walls, natural contrast and saturation",
"quality": "High-definition sharp focus on eyes/face/suit pattern, low noise, minimal grain, realistic dynamic range",
"negative_prompt": "altered face, different identity, changed proportions, body reshaping, slimming, enlarging, reduction, beautification filters, plastic/airbrushed skin, stylization, cartoon effect, depth flattening, wide-angle distortion, mirror "
}
Limestone Sculpture with Neon Glow Prompt
game-assetA highly detailed prompt for generating an ultra-detailed, photorealistic 3D render of a character bust sculpture carved from grey-white travertine limestone. It specifies the material texture, lighting, composition, and the unique addition of neon green glow on specific character features.
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Close-up three-quarter bust sculpture of {argument name="character name" default="[Character Name]"} carved from grey-white travertine limestone.
Head fully visible, no part of the head cropped.
Hair and top of head completely inside the frame.
Cropped at upper chest level.
Shoulders clearly visible.
Head and shoulders fill the frame without cutting the top.
Tight framing but full head preserved.
Three-quarter angle, slight 30-degree head turn.
Natural sculptural posture.
Material: grey-white travertine limestone.
Chalky matte surface, dry stone texture.
Fine porous micro-holes, natural pitting, subtle mineral speckles.
Soft micro-roughness, powdery stone feel.
Uniform light grey tone.
No marble veins.
No ceramic look.
No resin look.
No plaster look.
No glossy surface.
No waxy finish.
No polished stone.
Eyes include sculpted eyeball structure.
Visible iris and pupil carved in stone.
Not hollow eye sockets.
Not empty eyes.
Soft stone-carved iris detail.
Natural stone eye depth without being realistic flesh.
Eyes remain sculptural but not scary.
High-key studio lighting.
Bright but soft exposure.
Clean luminous atmosphere.
Lifted overall shadows.
Soft recessed shadows in carved areas.
Gentle cavity shading around eyes and under chin.
Subtle ambient occlusion.
No dark dramatic contrast.
No deep black shadows.
Background: neutral light grey seamless studio backdrop.
Clean, minimal.
No gradient.
No vignette.
No texture.
Neon green glow appears only on 1–3 authentic character features.
Glow follows original character traits only.
No decorative lines.
No circuit patterns.
No extra glowing elements.
Glow can appear as soft luminous surface areas.
Controlled intensity.
Pure clean neon green.
Glow does not overpower the stone texture.
Only grey-white stone and neon green.
No additional colors.
Ultra-detailed 3D sculpt render.
Photorealistic limestone texture.
Museum presentation style.
Minimal aesthetic.
Sharp focus.
No depth of field blur.
No text.
No watermark.
No logo.
3D Animated Sneaker Advertisement Prompt
game-assetA prompt for generating a modern 3D animated sneaker advertisement using Nano Banana Pro. It details the composition, style, lighting, and motion elements for a visually appealing product visualization.
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3D animated style sneaker advertisement featuring two elegant sneaker pairs displayed outside their premium shoe boxes. One pair in bold red and white, and the second in stylish black, red, and green. Shoe boxes positioned behind with the brand name SHOECAN SNIKERS in bold capital letters. Sneakers appear in smooth 3D render style with glossy highlights, soft reflections, and floating presentation. Subtle motion elements like floating particles and light streaks enhance visual appeal. Clean studio background, cinematic lighting, ultra-modern animated product visualization, elegant and attractive composition.
Holographic Character Generation Prompt
game-assetA basic Nano Banana Pro prompt to generate a holographic character made of transparent frosted material, levitating on a glossy black background, with specific camera angle and aspect ratio.
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Generate {argument name="character type" default="image attached"} character made of {argument name="material type" default="transparent"} frosted hologram material from head to toe levitating on black {argument name="background texture" default="glossy"} background, {argument name="camera angle" default="eye level"} centered camera angle, 9:16 {argument name="orientation" default="vertical"} image.
Image Generation Prompt: Internal Structure of a Robot
game-assetA prompt requesting an image that explains the internal structure of a robot, specifically requiring the correct display of the skeleton and frame while maintaining the external surface and background.
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An image explaining the internal structure of a robot. Analyze the internal structure of the machine. Be sure to correctly display the skeleton and frame. Always keep the surface and maintain the background.
Collectible Miniature Diorama of a Developed Desert Oasis Settlement
game-assetA highly detailed prompt for Nano Banana Pro to generate a stylized 3D collectible miniature diorama. The scene is a developed desert oasis settlement with sandstone merchant buildings, a central trading hall, and an oasis pool. The style mandates smooth matte ceramic/resin textures, simplified geometry, and professional studio product lighting, explicitly avoiding photorealistic textures or real-world photography aesthetics.
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SCENE: A developed desert oasis settlement featuring multiple sandstone merchant buildings, a central trading hall beside an oasis pool, shaded market stalls, courtyards, archways, clay jars, palm trees, and connecting stone paths. Organize the architecture around a natural central hub so buildings cluster with believable spatial gravity, forming a cohesive miniature settlement with denser core structures and supporting elements arranged outward. Arrange the district as compact, layered, interconnected, and fully filling the platform without empty gaps. Ensure the entire environment clearly reads as a small handcrafted tabletop collectible model, with miniature-scale architecture and compressed model-world proportions rather than life-sized buildings. STYLE: Frame the camera at a stable product-display distance so the entire collectible diorama remains clearly visible with comfortable margins, avoiding close cinematic crops or environmental perspective shots. Render as a premium stylized 3D collectible miniature diorama on a fully visible, centered self-contained display base, shown from a slightly elevated 3/4 tabletop angle against a clean neutral studio gradient background. Maintain collectible figurine scale and clean display presentation. All elements should appear sculpted from smooth matte ceramic, painted resin, or stylized polymer with rounded edges, simplified geometry, and slightly exaggerated toy-like proportions. Keep surfaces clean and intentionally stylized. Avoid fingerprints, rough handmade textures, workshop scenes, macro photography depth-of-field, or photoreal clay imperfections. Use soft professional studio product lighting: gentle global illumination, warm key light, soft ambient bounce, controlled shadows, and optional warm interior window glow. Render any water or translucent materials as poured clear resin with smooth transparency, subtle reflections, soft internal depth, and slightly thick stylized edges. Include small environmental details but keep everything cohesive, simplified, and sculptural. Prioritize clean stylized modeling over photorealistic texture detail. Overall intent: premium collectible miniature, stylized 3D marketplace presentation, cozy whimsical mood, smooth sculpt clarity, controlled studio rendering, avoid real-world photography aesthetics.
Collectible Miniature Diorama of a Rugged Mining Settlement
game-assetA highly detailed prompt for Nano Banana Pro to generate a stylized 3D collectible miniature diorama. The scene is a rugged mining settlement built into a jungle-covered volcanic slope, featuring wooden platforms, drilling towers, and tiny workers. The style mandates smooth matte ceramic/resin textures, simplified geometry, and professional studio product lighting, explicitly avoiding photorealistic textures or real-world photography aesthetics.
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SCENE: A rugged mining settlement built into a jungle-covered volcanic slope with wooden platforms, drilling towers, and rope lifts. Tiny workers guide carts along narrow tracks while monkeys climb vines and dense foliage surrounds the machinery. When generating or inventing a scene, prioritize architectural and cultural diversity and intentionally vary the environment type, building styles, historical inspiration, regional influence, and settlement purpose so each generated miniature feels visually distinct and not a repetition of common village, temple, garden, or plaza layouts. Ensure the architecture organizes around a natural central hub so structures cluster with believable spatial gravity, forming a cohesive miniature settlement with denser core structures and supporting elements arranged outward. Arrange the layout as a compact, layered, interconnected district filling the platform naturally without empty gaps. Ensure the entire environment clearly reads as a small handcrafted tabletop collectible model, with miniature-scale architecture and compressed model-world proportions rather than life-sized buildings. STYLE: Frame the camera at a stable product-display distance so the entire collectible diorama remains clearly visible with comfortable margins, avoiding close cinematic crops or environmental perspective shots. Render as a premium stylized 3D collectible miniature diorama on a fully visible, centered self-contained display base, shown from a slightly elevated 3/4 tabletop angle against a clean neutral studio gradient background. Maintain collectible figurine scale and clean display presentation. All elements should appear sculpted from smooth matte ceramic, painted resin, or stylized polymer with rounded edges, simplified geometry, and slightly exaggerated toy-like proportions. Keep surfaces clean and intentionally stylized. Avoid fingerprints, rough handmade textures, workshop scenes, macro photography depth-of-field, or photoreal clay imperfections. Use soft professional studio product lighting: gentle global illumination, warm key light, soft ambient bounce, controlled shadows, and optional warm interior window glow. Render any water or translucent materials as poured clear resin with smooth transparency, subtle reflections, soft internal depth, and slightly thick stylized edges. Include small environmental details but keep everything cohesive, simplified, and sculptural. Prioritize clean stylized modeling over photorealistic texture detail. Overall intent: premium collectible miniature, stylized 3D marketplace presentation, cozy whimsical mood, smooth sculpt clarity, controlled studio rendering, avoid real-world photography aesthetics. aspect ratio 4:3
Dynasty Warriors: Kongming Musou Ranbu
game-assetA prompt attempting to generate an image in the style of Dynasty Warriors (Shin Sangoku Musou), depicting Zhuge Liang (Kongming) in the bottom right corner with a rainbow-glowing fan, unleashing his Musou Ranbu (ultimate attack), with as many flying grunt characters as possible being blown from the bottom right to the top left by blue laser rays.
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Shin Sangoku Musou (Dynasty Warriors) Kongming holds a rainbow-glowing fan in the bottom right of the screen, unleashing his True Musou Ranbu (ultimate attack). Include as many grunt characters as possible being blown from the bottom right to the top left of the screen. Musou Ranbu: Blue laser rays radiating out!
Flat Vector Llama Emoji Prompt
game-assetA prompt for Google Nano Banana Pro requesting a pure 2D flat vector emoji sheet of only a llama face, emphasizing a close-up head portrait and excluding full body, hands, or complex poses.
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Flat vector emoji sheet of a llama face only, front view, close-up head portrait, no full body, no hands, no pose outside the face, pure 2D flat vector...
Character Sheet for 3D Model Generation
game-assetA prompt instruction for Nano Banana Pro to generate a character sheet (front, side, rear, 3/4 views) on a solid white background, intended to be used as a reference input for Tripo AI to create a 3D version of the character.
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Character sheet of a character from front, side, rear and 3/4 turn view. Background solid white corner to corner. Take that as reference and put into @tripoai and let it create the 3D version.
Crashed Orbital Ring Segment Concept Art
game-assetA prompt for generating AAA cinematic game environment concept art depicting a gigantic shattered orbital ring segment crashed into a grassy valley during early morning mist. The prompt emphasizes dramatic sunrise lighting, semi-painterly realism, and structural detail for professional game development visuals.
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SCENE: A gigantic shattered orbital ring segment has crashed into a vast grassy valley during early morning mist. The broken metallic arc stretches across the landscape, partially embedded into hills while smoke rises from damaged sections. Emergency access ramps, exposed interior corridors, dangling cables, and collapsed transport modules reveal believable scale along the wreck. In the foreground, scorched grass, scattered debris panels, and fractured alloy plating frame the viewpoint. Low morning sunlight cuts through drifting ground fog and smoke, illuminating the massive structure while distant mountains fade into soft atmospheric haze. STYLE: Production-ready AAA cinematic game environment concept art designed for professional game development visual exploration. Strong readable hierarchy with the crashed orbital ring as dominant anchor. Dramatic believable sunrise lighting interacting with smoke, fog, and reflective metal surfaces. Semi-painterly realistic rendering including brushed alloy, scorched terrain, structural steel, exposed machinery, and atmospheric mist depth.
提示词模型无关,可直接用于 Midjourney / DALL·E / Flux / Stable Diffusion 等任意文生图模型。
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