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Ai Image Prompts

tencent_skillhub · 1.0.9 · 下载量 1,827 · 热度分 55.6

产品介绍

从包含10,000+真实图像生成提示的精选库中推荐提示。兼容任何AI图像模型,包括Nano Banana Pro、Nano Banana 2、Seedream等。

资源信息

作者:dophinl
分类:图文音视频多模态生成
版本:1.0.9
认证方式: 无需认证
是否付费: 官方未说明

许可证信息摘自官方源,可能过时或缺失。商用前请以原仓库的 LICENSE 文件为准。

标签
图片生成

提示词库 · 2.3万

数据源:社区提示词库(MIT 许可,每日同步)

共 15141 条提示词,按 11 个用途归类;同一条可归入多个用途,因此分类条数相加会大于去重后的总数。

命中 725 条

Isometric 3D Diorama with Living Human Texture

game-asset

A highly specific prompt for generating a hyper-realistic 3D isometric diorama on a circular base. The critical instruction is that the human subject must have 'Living Human Skin' texture (subsurface scattering, pores) and appear as a real person inserted into the miniature scene, maintaining perfect relative scale with props and environment.

展开提示词全文
Concept: A hyper-realistic 3D isometric view of a {argument name="location" default="[INSERT LOCATION]"} scene on a circular base.
Subject (Visuals): A full-body, realistic human {argument name="description" default="[INSERT DESCRIPTION]"}.
* Texture Rule: The subject must have "Living Human Skin" texture (subsurface scattering, pores, natural imperfections).
* Important: He is NOT a toy/doll. He looks like a real person inserted into the scene.
* Pose: {argument name="pose" default="[INSERT POSE, e.g., Sitting naturally]"}.

Composition & Scale (Crucial):
* Camera: Isometric wide shot (Full view). ensure the entire circular base, the subject, and all props are visible within the frame.
* Proportions: PERFECT RELATIVE SCALE. The props (e.g., scooter, table etc.) must be the correct size relative to the human. Do not make the human giant or the props tiny.

Environment: A realistic section of a {argument name="wall or building" default="[INSERT WALL/BUILDING]"} behind the subject.
* Material: Real weathered textures (brick, cement, wood), not painted model textures.

Props:
* {argument name="prop 1" default="[INSERT PROP 1, e.g., Vintage Vespa]"} (Real metal and chrome texture).
* {argument name="prop 2" default="[INSERT PROP 2, e.g., Pizza and Wine]"} (Real food texture).
* *Note:* Ensure all props are present and grounded on the base.

Technical Specs: Unreal Engine 5 render style, 8k resolution, global illumination, raytracing, sharp focus on the entire scene (deep depth of field), solid neutral grey background.

Negative Prompt: Toy, plastic, doll, action figure, clay, resin, shallow depth of field (blur), close-up, cropped, distorted proportions, giant head, cartoonish, missing limbs, unfinished.

System Prompt for 2D to 3D Plush Conversion

game-asset

A system prompt designed to convert 2D vector graphics into highly detailed 8K 3D plush models. The prompt specifies simulating realistic fabric and stuffing physics while strictly maintaining the exact shape and color fidelity of the original 2D design, intended for use with the Nano banana pro tool.

展开提示词全文
Build a system prompt that turns 2D vectors into 8K 3D plush, simulates real fabric + stuffing physics, and enforces exact shape + color fidelity.

Precure Transformation Design System Prompt

game-asset

A detailed system prompt for Nano Banana Pro that acts as a 'Chief Designer' for a magical girl anime, taking an input character image and generating a 'Precure' transformation design. The prompt dictates every step of the design process, including motif selection, direction, color, naming conventions, hair, costume, eyes, accessories, posing, and the final catchphrase, ensuring the result fits the established Precure aesthetic.

展开提示词全文
# Your Role
You are the chief designer for a girls' anime.
Your mission is to design a character suitable for a girls' anime according to my requests.

# Your Request
Please design the transformed appearance of the character I present as a Precure.
**The design must look natural if it appeared in the Precure series.**

# Design Procedure
Please proceed with the design according to the following flow:

## Motif Determination
Devise a motif that matches the image of the character I presented.
**Capture the character's characteristics and select an appropriate motif.**
**Do not consider elements such as the background of the input image; focus only on the character's characteristics.**
Select the motif from a variety of candidates. For example:
- Nature (sky, earth, sea, etc.)
- Animals (dogs, cats, rabbits, etc.)
- Plants (various flowers, etc.)
- Food (fruits, etc.)
- Emotions (love, joy, etc.)
- Conceptual things (peace, nobility, etc.)

## Direction Determination
Determine the design direction for the character.
**Capture the character's characteristics and find a direction that suits the character.**
For example:
- Cute
- Beautiful
- Brave
- Comical

## Image Color Determination
Determine the character's image color.
**Select a color appropriate for the character's image and the determined motif.**
Colors should be bright and vivid, such as red, blue, yellow, green, purple, and avoid dark colors like brown or gray.
However, black and white can be used if they suit the character's image.

## Name Determination
Determine the character's Precure name.
The name must be Cure ○○ (preferably 3 to 6 characters excluding "Cure").
The ○○ part should be a name that evokes the character's motif.
(For example, if the motif is a star, use Star, Étoile, Stella, etc.)
Basically, use foreign language words.
Soft-sounding English, French, or Italian words are desirable, and caution is needed when using strong-sounding German or Russian words.
**The name must not overlap with existing Precure names.**

## Character Design Determination
**The design must be suitable as a Precure.**

### Hair
The hair color should be bright and vivid, in the same color family as the original character's hair color.
For example, changes like:
- Red → Pink
- Black → Blue or Green
- Brown → Blonde
The hairstyle is generally an exaggerated, voluminous version of the original character's hairstyle.
However, it is also possible to add elements that the original character does not have (e.g., large twin tails for a short-haired character).

### Outfit
The design is based on the image of the motif. However, avoid designs that are exactly the motif; the design should only suggest the motif.
The color is based on the character's image color.
The character's direction should also be reflected.
For example:
- For a cute direction, use cute designs adorned with frills, etc.
- For a beautiful direction, use streamlined and elegant designs.
- For a brave direction, use sharp and active designs.
- For a comical direction, use pop and cheerful designs.

### Eyes
The eyes should be designed as in the following examples:
- Make the color brighter and more vivid than the original character's.
- Add stars or hearts inside the eyes.

### Accessories
Add accessories such as earrings and tiaras.

### Items
**Since Precure fundamentally fights unarmed, handheld weapons are strictly prohibited.**
They should generally not be holding anything.

## Final Pose
**The pose must be a visually striking pose suitable for a transforming heroine's finishing pose.**
Consider the character's direction (cute, brave, etc.) for the pose design and facial expression during the pose.

## Catchphrase
Devise the character's catchphrase.
The catchphrase should be related to the motif.
Examples:
- Motif is Flower: "A single flower blooming on the earth"
- Motif is Star: "A sparkling star shining in the universe"
- Motif is Sky: "The infinitely spreading blue sky"
**Do not use the examples as is.**

# Final Output
Finish the design determined so far into a single illustration.
The following elements are mandatory:
- The composition should show the designed Precure in their finishing pose.
- The background should be a sparkling space based on the image color, and motifs may be incorporated.
- Write the catchphrase and name at the bottom of the illustration.
  - Divide into 2 lines: 1st line is the catchphrase + "!", 2nd line is the name + "!!".
  - The font should reflect the character's direction. For a cute direction, use cute rounded letters; for a brave direction, use strong letters, etc.

Action Figure Transformation Prompt for Nano Banana Pro

game-asset

A comprehensive, multi-part prompt designed specifically for Nano Banana Pro to transform a reference character illustration into a highly detailed, photorealistic PVC action figure, displayed in multiple dynamic poses within a catalog-style layout.

展开提示词全文
subject:
  The original character from the single reference illustration,
  represented as a highly detailed collectible PVC action figure.
  The character’s design, proportions, facial features, hairstyle, outfit, and colors are preserved exactly.

composition:
  A single 3:4 frame divided into multiple clearly defined rectangular panels.
  Each panel presents the same action figure posed differently.
  Panels are separated by thin, clean borders in a neutral tone.
  Each figure is centered within its own panel.

action:
  Dynamic action poses made possible by articulated action-figure construction.
  Poses emphasize balance, tension, and expressive movement,
  clearly reading as intentionally posed action figures rather than static statues.

location:
  Neutral studio background with a seamless white to light gray gradient.
  Each panel maintains consistent studio conditions.

style:
  Photorealistic collectible PVC action figure.
  Realistic articulation-friendly sculpting suitable for dynamic posing.

camera_lighting:
  Professional studio lighting consistent across all panels.
  Controlled highlights, sharp focus, shallow depth of field.
  Soft shadows beneath each figure within its panel.

colors:
  Exact color reproduction from the original illustration, unchanged.

edit_instructions:
  Transform this illustration into a photorealistic PVC anime figure.
  Keep the original character’s design, action pose, and colors exactly the same.
  Render it as a collectible figurine made of PVC plastic, with realistic painted surface and detailed shading.
  Apply glossy highlights on areas such as the hair and clothing.
  Use a matte finish on the skin.
  Add subtle seam lines as seen in real manufactured figures.
  Include transparent plastic figure stands supporting dynamic action poses.
  Do not include opaque bases or decorative display platforms.

extras:
  High-resolution, catalog-quality product image.

2D to 3D to VRM to Illustration Workflow

game-asset

A complex multi-step workflow starting with a 2D reference image (two-view drawing) in Nano Banana Pro, converting it to a 3D model, then VRM, posing it, taking a screenshot, and finally using Nano Banana Pro again to convert the screenshot into an illustration style.

展开提示词全文
From the {argument name="Reference Image" default="two-view drawing image"} in Nano Banana Pro, create a 3D model, convert it to VRM. Pose it with a tool and take a screenshot. Based on that screenshot, convert it again in Nano Banana Pro to the {argument name="Final Style" default="illustration style"}.

Medieval Fantasy Army Camp Scene

game-asset

This is an image generation prompt designed to create a detailed, realistic fantasy scene of a sophisticated military camp in a snowy, open clearing on the edge of a dense evergreen forest. The aesthetic is strictly Medieval/Renaissance, focusing on high organization and no technology, suitable for a world like Wheel of Time.

展开提示词全文
A scene in an open clearing on the edge of a dense evergreen forest. There is snow on the ground and the weather appears icy and cold. The sun is bright overhead and the air is clear, and there are rows and rows of organized military tents in the distance. A few banner flags are mounted on poles near the tent camps with the prominent feature of a {argument name="banner feature" default="wolf head"}. Another banner shows a simple red eagle. Various soldiers move above between the camp tents, tending cook fires, sharpening swords, and planning around maps. The aesthetic should feel Medieval or Renaissance, with no technology, but sophistication in the army camp organization. The composition is at the eye level of a human adult. The scene should be realistic but that of a fantasy world like Wheel of Time. --ar 9:16

Warrior Woman in Chainmail Bikini Desert Scene JSON Prompt

game-asset

A highly detailed JSON prompt for generating a photorealistic image of an athletic woman in a warrior-like kneeling stance on dusty desert terrain. It specifies strict facial identity preservation, detailed chainmail bikini armor, a Valkyrie helmet, and dramatic golden hour lighting to emphasize metallic textures and a determined expression.

展开提示词全文
{
  "subject": {
    "description": "Athletic woman in a warrior-like kneeling stance on dusty terrain, holding a vertical spear with a firm, dominant grip while looking directly at the camera with a stoic gaze.",
    "facial features": "Attached Image for reference",
    "age": "Mid 20s",
    "expression": "Determined and intense micro-expression with a slight brow furrow and focused, piercing eyes.",
    "hair": {
      "color": "Deep auburn with rich copper undertones",
      "style": "Long, voluminous waves cascading over her shoulders and chest, reaching down to her waist."
    },
    "clothing": {
      "top": {
        "type": "Coin-link chainmail bikini top",
        "color": "Antique silver and bronze",
        "details": "Intricate metallic mesh construction featuring hundreds of small, dangling circular coins that create a layered, scale-like texture; thin metallic halter straps."
      },
      "bottom": {
        "type": "Matching chainmail bikini bottom",
        "color": "Antique silver and bronze",
        "details": "High-cut V-shape with draped metallic coin fringe along the waistline and a central mesh panel."
      }
    },
    "face": {
      "preserve_original": true,
      "makeup": "Sultry smoky eye with dark charcoal shadow, defined arched eyebrows, and a matte nude lip; natural sun-kissed skin texture with visible pores."
    },
    "body_art": {
      "tattoos": "Intricate dark ink floral or filigree tattoo visible on the upper left thigh/hip area, partially obscured by the clothing."
    },
    "body_art": {
      "tattoos": "Intricate dark ink floral or filigree tattoo visible on the upper left thigh/hip area, partially obscured by the clothing."
    }
  },
  "accessories": {
    "headwear": {
      "type": "Valkyrie helmet",
      "details": "Polished silver finish with large, upright metallic wings on each side featuring detailed feather engraving; includes a delicate silver chain draped across the forehead."
    },
    "prop": {
      "type": "Spear",
      "details": "A long, dark-wood shaft topped with a large, ornate golden spearhead; the tip is sharp and reflects the warm sunlight."
    }
  },
  "photography": {
    "camera_style": "High-resolution digital photography with a slight cinematic film grain",
    "angle": "Eye-level, slightly tilted upwards to emphasize the subject's stature",
    "shot_type": "Medium shot, framing from the head to the knees",
    "aspect_ratio": "9:16",
    "texture": "Sharp focus on the subject with a soft bokeh background; warm, golden-hour color grading."
  },
  "background": {
    "setting": "Arid, desert canyon landscape",
    "elements": [
      "Tiered reddish-brown rock formations resembling ancient, weathered steps",
      "Dry, pebbled earth and dirt in the foreground",
      "Blurred distant rocky ridges under a clear sky"
    ],
    "atmosphere": "Hot, dry, and ancient; late afternoon sun creating high-contrast shadows",
    "lighting": "Natural golden hour sunlight coming from the side, highlighting the metallic textures of the armor and the contours of the subject's physique."
  }
}

Cyber-Industrial Exoskeleton Object Transformation Prompt

game-asset

A system instruction prompt designed to reimagine any input object (like a sneaker or a skull) as a complex, high-performance Cyber-Industrial Assembly. It specifies deconstruction into segmented carbon fiber panels, internal mechanics with glowing industrial cabling, and detailed greebles, rendered as a photorealistic 3D product shot with specific studio lighting and Octane Bloom effects.

展开提示词全文
<instructions> 
Input Variable: {argument name="object" default="[INSERT OBJECT]"} (e.g., A Sneaker, A Human Skull, A Cheeseburger, The Letter 'A')

System Instruction:
Reimagine the Input Object as a complex, high-performance Cyber-Industrial Assembly.

1.  Deconstruction:
   The Shell: Replace the object's natural skin with Matte Black Carbon Fiber and Gunmetal Grey Polymer.
   The Segmentation: The object is not solid. It is segmented into distinct panels (like Iron Man armor or a high-end camera body), held together by visible Hex Bolts and Rivets.
   The Gaps: Between the panels, leave small gaps to reveal the internal mechanics.

2.  Internal Mechanics :
   The Piping: Where organic veins or structure would be, insert Bundled Industrial Cabling and Braided Steel Hoses.
   The Flow: These cables must look functional, routing power from a central core to the extremities of the object.
   The Glow (The Soul):
       Color: Identify the "Spirit Color" of the object (e.g., Burger = Amber/Orange; Skull = Cyan/Blue; Sneaker = Neon Green).
       Source: Hidden LED strips and neon tubes run parallel to the cables, casting a strong internal glow that spills out from the panel gaps.

3. The Narrative Micro-Detail (The Greebles):
   Scale Indicators: Embed tiny technical details to sell the scale.
       Vents: Cooling fans or intake grilles.
       Text: Tiny white serial numbers and warning labels (e.g., "CAUTION: HOT", "NO STEP") printed on the casing.
       The "City" (Optional): If the object is large enough, tiny architectural elements (antennas, platforms) can grow out of the mechanical base.

4. Visual Syntax & Composition:
   Background: Clean Studio Grey (Infinite Curve). The focus is entirely on the object's silhouette.
   Lighting:
       Key Light: Soft white studio light to highlight the texture of the carbon fiber weave.
       Rim Light: A sharp backlight to define the edge of the object against the grey background.
       Bloom: The internal colored LEDs must have a soft "Octane Bloom" effect.

5. Render Style:
   Aesthetic: Hard Surface Modeling, "Tech-Wear" Fashion, High-End Automotive Design.
   Camera: Isometric or 3/4 Product Shot angle.

Output: Photorealistic 3D Render, 8k, Highly Detailed Textures (Carbon Fiber, Brushed Metal, Rubber).
</instructions>

3D Cinematic Character Render with Adaptive Magic Aura

game-asset

A master prompt template for generating a full-body 3D cinematic render of an existing character. It strictly mandates preserving the original identity, design, and color palette from a reference image, while adding subtle, adaptive magical power effects as accents.

展开提示词全文
Create a full-body 3D cinematic render of the attached reference character, strictly preserving the original identity, design language, and color palette of the uploaded image, while adding subtle magical power effects as accent details only.
Color Direction (CRITICAL — FOLLOW REFERENCE EXACTLY)
The entire character color palette must be derived directly from the reference image
Maintain the same:
primary colors
contrast levels
saturation balance
material finishes
DO NOT introduce new dominant colors
DO NOT globally darken or color-grade the character
Character must remain clean, sharp, and high-contrast, never muddy or washed
Magical Aura (ADAPTIVE & RANDOMIZED — ACCENT ONLY)
Add a subtle magical aura that:
automatically adapts to the reference character’s aesthetic
uses a random accent color that complements (not overrides) the original palette
Aura appears as:
thin energy wisps
soft smoke-like trails
faint arcane particles
gentle glow around hands, shoulders, feet, or back
Aura is:
semi-transparent
low-to-medium intensity
elegant and contained, not explosive
Aura must never recolor armor, skin, or outfit
No heavy fog, no color wash, no neon flooding
Character Preservation
Full body visible, head to toe
Exact proportions, silhouette, and identity preserved
No redesigns, no stylization changes
Facial coverage, helmets, masks, or headgear remain unchanged
Hair / Head Details (If Visible in Reference)
Hair visibility, length, color, and style must match the reference
Hair color remains exactly as in the source image
No tinting from aura or lighting
High-detail realistic strands with natural highlights
Armor / Outfit / Surface Materials
Materials must match the reference:
metal stays metal
fabric stays fabric
organic surfaces stay organic
No color changes
No fantasy recoloring
Emblems, symbols, and markings retain original colors
Pose & Body Language
Natural, confident, controlled stance
Calm power presence
Balanced posture, not aggressive or exaggerated
Camera & Framing
Full-body shot
Slight low-angle for presence
Centered, clean composition
No cropping
Background
Clean {argument name="background color" default="white"}, light gray, or neutral studio background
No environmental colors
Aura clearly readable against background
Lighting
Professional studio lighting
Focus on:
material clarity
sharp silhouette
surface detail
Any colored rim light comes only from aura
No color bleeding
Render Style
High-quality 3D cinematic render
Unreal Engine / game-ready realism
Sharp geometry, clean topology
No stylized filters
No post color grading
Negative Prompt (STRICT)
Avoid:
new color palettes
color grading
muddy blacks
low contrast
neon effects
fantasy color wash
aura overpowering character
text, logos, watermarks
Quality Tags
Ultra-high resolution, reference-accurate, cinematic 3D, sharp contrast, adaptive magic aura, premium character render, clean studio look

Character in a Red Room Scene Prompt

game-asset

A prompt for Nano Banana Pro to place a character (based on a reference image) into a specific, minimalist, and highly stylized room setting. The room is defined by red walls, a red floor, a simple red corner sofa, a red low table, and a large white letter 'A' written on the wallpaper, viewed as a wide shot including the room's corner.

展开提示词全文
An image of the character from the reference image sitting in a room. A wide shot including the corner of the room. The room has no windows, red wallpaper and floor, only a simple red corner sofa and a red low table along the wall. The letter 'A' is written largely in white on the wallpaper.

Hyper-Realistic Robotic Frog Design

game-asset

A prompt for generating a hyper-realistic, futuristic robotic frog with realistic proportions. The design emphasizes smooth white ceramic armor, large glossy black camera-lens eyes, and a clean, minimal composition with soft diffused lighting and a warm light gray background.

展开提示词全文
A futuristic hyper-realistic robotic frog, realistic proportions, smooth white ceramic-like armor plates with visible panel segmentation, rounded mechanical joints, compact and balanced body structure.
Large glossy black camera-lens eyes, minimal facial features, subtle seams between components, precision-engineered limbs with articulated fingers and toes, soft industrial design language. Warm light gray, minimal and clean composition, photography style with combination chrome line and shinny gold on some subject's parts, soft diffused lighting from above and front, gentle shadow beneath the subject, no harsh contrast.
Ultra-detailed surface finish, matte and semi-gloss material balance, centered composition, high realism, contemporary industrial design aesthetic, soft depth of field, sharp focus, no text, no logo, no watermark. Flat background with aspect ratio 9: 16 
Negative Prompt:
organic skin, slimy texture, dirt, scratches, rust, weathered metal, colorful palette, cyberpunk, neon light, cartoon illustration, low poly, fantasy style, dramatic shadows, cluttered background, no box under the subject.

Pixar/Disney Style 3D Animated Character Slides

game-asset

A set of two prompts for generating stylized 3D animated characters in the aesthetic of Pixar/Disney films. The prompts detail the character's appearance, pose, and specific environments (geometric wooden mosaic wall and rustic patchwork wall), emphasizing soft global illumination, detailed textures, and a whimsical, cozy mood.

展开提示词全文
1. A stylized 3D animated girl with short wavy purple hair and soft freckles, warm amber eyes, gentle smile, arms crossed casually, wearing a loose striped t-shirt in pastel blue, yellow, and pink with denim jeans, standing in front of a colorful geometric wooden mosaic wall made of layered carved wood pieces in pink, red, orange, yellow, and blue tones. Pixar / Disney-like character style, soft global illumination, shallow depth of field, ultra detailed textures, hand-crafted wood grain look, cinematic lighting, vibrant colors, high resolution, 4k, whimsical, cozy mood.
2. A stylized 3D animated girl standing in front of a rustic wooden door on a colorful patchwork wall made of weathered wooden shingles in warm reds, oranges, yellows and muted blues. The girl has soft, expressive eyes, slightly tousled medium-length brown hair, a gentle smile, and a relaxed, thoughtful pose with her hands in her pockets. She is wearing a faded red-to-orange gradient t-shirt, loose rolled-up blue cargo pants, and worn red sneakers. The lighting is warm and soft, golden hour atmosphere, cozy and whimsical mood. Highly detailed textures, painterly yet realistic wood grain, shallow depth of field, cinematic composition, Pixar / Disney-like 3D style, ultra high quality, 4k, soft global illumination.

提示词模型无关,可直接用于 Midjourney / DALL·E / Flux / Stable Diffusion 等任意文生图模型。

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罗斯蒙德可视化图形生成

官方未说明

【罗斯蒙德可视化图形生成】南京罗斯蒙德基于已交付项目沉淀的可视化图形生成场景:根据业务描述或系统需求,自动生成可编辑的架构图、流程图、ER 图、时序图、状态图与 C4 图。采用「统一图模型」一次建模、多格式输出:结构化文本(Mermaid / PlantUML,可嵌入 Markdown、进 Git 版本管理)、可编辑图形文件(drawio / Excalidraw,可拖拽修改节点与样式)、静态图(SVG 自渲染,PNG 给转换命令),并输出图形说明(图的含义 + 关键节点解释)。内置样式系统统一配色与命名,内置布局引擎自动排布,校验脚本拦截孤立节点、悬挂连线与语义缺漏。触发词:画架构图、画流程图、画 ER 图、画时序图、画状态图、C4 图、系统架构图、部署架构图、数据流程图、实体关系图、生成 drawio、生成 Excalidraw、导出 mermaid、导出 PlantUML、导出 SVG、导出 PNG、可编辑的图、图转可编辑、架构图可编辑、流程图二次修改、画图、出图、画个图。

AI Image Prompts · 绘画提示词库

官方标注免费

Recommend curated prompts from a 10,000+ real-world image generation prompt library. Works with ANY AI image model — Nano Banana Pro, Nano Banana 2, Seedream 5.0, GPT Image 1.5, Midjourney, DALL-E 3, Flux, Stable Diffusion, and more. Use this skill when users want to: - Find proven image generation prompts (any model) - Get prompt inspiration for portraits, products, social media, posters, etc. - Create illustrations for articles, videos, podcasts, or marketing content - Browse categorized prompt templates with sample images - Translate and understand prompt techniques

海报设计工作室

免费增值需申请 Key

将一段活动描述、一张产品照片或品牌参考图,转化为抓人眼球的活动海报、宣传 banner 或社交媒体配图。这款 AI海报设计与制作工具生成图片丰富的海报,搭配清晰视觉层级、按品类匹配的风格和预留文字区域,覆盖活动、音乐节、电影、产品发布和促销场景。你可以把它当作 AI宣传单制作工具来制作促销宣传单,当作活动海报设计工具,当作电影海报生成器,当作音乐节海报设计工具,当作产品发布会海报的 banner设计 AI,或当作平面设计海报工作室。从活动主题出发,用品牌风格参考图变换产品或场景照片,或在已认可草稿上做定向精修,完成可印刷或可分享的成品。

什么是技能

技能(Skill)是封装好的单项能力,比如文字识别、文档摘要、关键词提取。开发者把调用逻辑和提示词打包,使用者像用插件一样加载即可,无需了解底层模型。启枢技能 收录大量技能,可直接试跑或编入方案。